Pirate Tibarn

Pirate Tibarn

Colorless BeastS tier

Introduction

Pirate Tibarn is a character in Fire Emblem Heroes. Pirate Tibarn's weapon type is Colorless Beast and role is Flying. Faction: Fire Emblem: Radiant Dawn.

On our Fire Emblem Heroes tier list Pirate Tibarn is S tier, 36th of the 907 characters ranked, from where 5 current tier lists put Pirate Tibarn.

Is Pirate Tibarn good?

Flying beast attacker whose refined Sky-Pirate Claw weakens the enemy before he even moves. Every turn it hits the nearest foes and anyone near them with Spd/Def penalties, Exposure and Frozen, and in combat it gives him big stat boosts, a guaranteed follow-up, damage reduction piercing, offensive Tempo, Atk-based bonus damage and a little healing afterward.

He also runs Galeforce, so attacking can earn him a second action. Mages and archers are the danger: his Res is very low and bows deal 1.5x.

Strengths

  • Debuffs several foes at the start of every turn
  • Guaranteed follow-up and damage reduction piercing
  • Heals after combat
  • Galeforce can give him another action

Weaknesses

  • Very low Res
  • Bows and flier-effective weapons deal 1.5x

Profile

Pirate Tibarn carries the title "Shipless Pirate".

Stats

  • HP42
  • Atk41
  • Spd30
  • Def36
  • Res18

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Sky-Pirate Claw

    Weapon · Might 14 · Range 1

    Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.

  • Galeforce

    Special · Cooldown 5

    If unit initiates combat, grants unit another action after combat. (Once per turn.)

  • Heavy Blade 4

    A skill

    If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.)

  • Dive-Bomb 3

    B skill

    At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

  • Atk Smoke 3

    C skill

    Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat.

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