
Pirate Tibarn
Colorless BeastS tier
Introduction
Pirate Tibarn is a character in Fire Emblem Heroes. Pirate Tibarn's weapon type is Colorless Beast and role is Flying. Faction: Fire Emblem: Radiant Dawn.
On the combined Fire Emblem Heroes tier list Pirate Tibarn is S tier, 49th of the 849 characters ranked, from where 2 community tier lists put Pirate Tibarn.
What Pirate Tibarn does
A flier who works best alone. With no ally adjacent, Sky-Pirate Claw gives him Atk+5, cuts the foe's Atk by 5 and guarantees a follow-up, and transforming adds an extra space of movement.
Heavy Blade 4 charges his Special faster when his Atk is higher, so Galeforce comes up quickly for a second action after he attacks.
Profile
Pirate Tibarn carries the title "Shipless Pirate".
Stats
- HP219th of 87342
- Atk233rd of 85641
- Spd580th of 85630
- Def157th of 85636
- Res775th of 85618
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Sky-Pirate Claw
Weapon · Might 14 · Range 1Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Galeforce
Special · Cooldown 5If unit initiates combat, grants unit another action after combat. (Once per turn.)
Heavy Blade 4
A skillIf unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.)
Dive-Bomb 3
B skillAt start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Atk Smoke 3
C skillInflicts Atk-7 on foes within 2 spaces of target through their next actions after combat.



