Priam

Radiant Hero

Priam

/Red Sword/Infantry

Fire Emblem Awakening

Ctier

Introduction

Priam is a character in Fire Emblem Heroes. Priam's weapon type is Red Sword and role is Infantry. Faction: Fire Emblem Awakening.

On the combined Fire Emblem Heroes tier list Priam is C tier, 492nd of the 849 characters ranked, from where 2 community tier lists put Priam.

Profile

Priam carries the title "Radiant Hero". Priam is a male Human. Priam's birthday is February 9.

Stats

  • HP387th40
  • Atk233rd41
  • Spd204th40
  • Def188th35
  • Res442nd26

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

5
  • Ancient Ragnell

    Weapon · Might 16 · Range 1

    Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, inflicts Atk/Def-6 on foe during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • Sol

    Special · Cooldown 3

    Restores HP = 50% of damage dealt.

  • Atk/Def Ideal 4

    A skill

    At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • Null Follow-Up 3

    B skill

    Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

  • Rouse Spd/Def 4

    C skill

    At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

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