
Radiant Hero
Priam
/
Red Sword/Infantry
Fire Emblem Awakening
Introduction
Priam is a character in Fire Emblem Heroes. Priam's weapon type is Red Sword and role is Infantry. Faction: Fire Emblem Awakening.
On the combined Fire Emblem Heroes tier list Priam is C tier, 492nd of the 849 characters ranked, from where 2 community tier lists put Priam.
Profile
Priam carries the title "Radiant Hero". Priam is a male Human. Priam's birthday is February 9.
Stats
- HP387th of 87340
- Atk233rd of 85641
- Spd204th of 85640
- Def188th of 85635
- Res442nd of 85626
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Ancient Ragnell
Weapon · Might 16 · Range 1Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, inflicts Atk/Def-6 on foe during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Sol
Special · Cooldown 3Restores HP = 50% of damage dealt.
Atk/Def Ideal 4
A skillAt start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Null Follow-Up 3
B skillNeutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Rouse Spd/Def 4
C skillAt start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)



