
Rafal
Red Breath
Introduction
Rafal is a character in Fire Emblem Heroes. Rafal's weapon type is Red Breath and role is Armored. Faction: Fire Emblem Engage.
Profile
Rafal carries the title "Atoning Dragon".
Stats
- HP144th of 87344
- Atk35th of 85647
- Spd639th of 85627
- Def2nd of 85649
- Res68th of 85640
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
4Fell Slaystone
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Effective against cavalry foes. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+4 to allies within 3 spaces of unit and inflicts Special cooldown charge -1 on their foes per attack during combat (only highest value applied; does not stack). Grants Atk/Spd/Def/Res+4 to engaged allies within 3 spaces of unit during their combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before foe's first attack during combat.
Armored Blaze
Special · Cooldown 3Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
Atk/Def Scowl 4
A skillIf foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed foe's maximum Special cooldown).
A/R Twin N Save
C skillIf foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 1, grants Atk/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
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