Rafal

Rafal

Red BreathS tier

Introduction

Rafal is a character in Fire Emblem Heroes. Rafal's weapon type is Red Breath and role is Armored. Faction: Fire Emblem Engage.

On our Fire Emblem Heroes tier list Rafal is S tier, 86th of the 907 characters ranked, from where 2 current tier lists put Rafal.

Is Rafal good?

Armored dragon tank who buffs everyone around him. Fell Slaystone gives allies within 3 spaces +4 to all stats (twice that for Engaged allies) and puts Guard on the foes they fight, and in his own combat it adds stats that grow with nearby allies, Def-based true damage and flat damage reduction, Guard and a Preempt Pulse effect.

It's also effective against cavalry. With A/R Twin N Save he steps in for allies attacked by melee foes, and triggering Savior maxes out his weapon's stat bonus.

Strengths

  • Team-wide stats plus Guard on their foes
  • Effective against cavalry
  • True damage and damage reduction off his Def
  • Savior against melee attackers maxes his weapon's stats

Weaknesses

  • Randgríðr and other anti-armor weapons deal 1.5x
  • Divine Mist and other anti-dragon weapons do the same

Profile

Rafal carries the title "Atoning Dragon".

Stats

  • HP44
  • Atk47
  • Spd27
  • Def49
  • Res40

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

4
  • Fell Slaystone

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). Effective against cavalry foes. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+4 to allies within 3 spaces of unit and inflicts Special cooldown charge -1 on their foes per attack during combat (only highest value applied; does not stack). Grants Atk/Spd/Def/Res+4 to engaged allies within 3 spaces of unit during their combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before foe's first attack during combat.

  • Armored Blaze

    Special · Cooldown 3

    Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

  • Atk/Def Scowl 4

    A skill

    If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed foe's maximum Special cooldown).

  • A/R Twin N Save

    C skill

    If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 1, grants Atk/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

Art

Rafal key art

More characters

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