
Mending Hand
Ratatoskr
/
Blue Beast/Cavalry
Fire Emblem Heroes
Introduction
Ratatoskr is a character in Fire Emblem Heroes. Ratatoskr's weapon type is Blue Beast and role is Cavalry. Faction: Fire Emblem Heroes.
On our Fire Emblem Heroes tier list Ratatoskr is A tier, 277th of the 907 characters ranked, from where 3 current tier lists put Ratatoskr.
Is Ratatoskr good?
Mounted beast who's a lot sturdier than her stats suggest. World-Tree Tail gives her Canto (2), stats, a Special charge on every attack and 40% off the first hit, and transforming stacks another 30% cut on that hit plus penalties on the foe based on how far she moved. Mending Heart lays Divine Vein (Green) around her after each action and each Canto move, which blocks enemy warps and slows enemy Specials, and it heals her and nearby allies after their fights.
Keep the team healthy, since her weapon's Atk/Spd bonus drops for each ally at 40% HP or lower.
Strengths
- Heavy first-hit damage reduction
- Divine Vein (Green) blocks warps and slows enemy Specials
- Heals nearby allies after their combat
- Canto (2) and fast Special charging
Weaknesses
- Weapon bonus shrinks when allies are at low HP
- Beast-effective weapons like Nini's Ice Lance deal 1.5x
- Cavalry-effective weapons like Thani do too
Profile
Ratatoskr carries the title "Mending Hand". Ratatoskr is a female Divine Beast.
Stats
- HP40
- Atk44
- Spd46
- Def34
- Res21
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5World-Tree Tail
Weapon · Might 14 · Range 1Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, - 3 × number of allies with HP ≤ 40%; min 0), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Luna
Special · Cooldown 3Treats foe's Def/Res as if reduced by 50% during combat.
Atk/Spd Clash 4
A skillIf unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.
Beast Agility 4
B skillRemoves the condition to transform. Inflicts Spd/Def-4 on foe during combat, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and unit deals damage = 10% of unit's Spd (excluding when dealing damage with an area-of-effect Special).
Mending Heart
C skillAfter unit acts (if Canto triggers, then after unit acts and again after unit moves with Canto), applies【Divine Vein (Green)】to unit's space and spaces within 2 spaces of unit for 1 turn. Restores 7 HP to allies within 2 spaces of unit after their combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and restores 7 HP to unit after combat. 【Divine Vein (Green)】 Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
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