
Mending Hand
Ratatoskr
/
Blue Beast/Cavalry
Fire Emblem Heroes
Introduction
Ratatoskr is a character in Fire Emblem Heroes. Ratatoskr's weapon type is Blue Beast and role is Cavalry. Faction: Fire Emblem Heroes.
On the combined Fire Emblem Heroes tier list Ratatoskr is B tier, 115th of the 849 characters ranked, from where 2 community tier lists put Ratatoskr.
What Ratatoskr does
A cavalry unit that's always transformed and stacks big Atk/Spd bonuses. World-Tree Tail adds +5 to every stat and up to +9 more Atk/Spd while allies stay above 40% HP, along with faster Special charge and 40% off the first hit, and Atk/Spd Clash 4 grows with how far the attacker moved.
Mending Heart heals allies within 2 spaces by 7 after their fights.
Profile
Ratatoskr carries the title "Mending Hand". Ratatoskr is a female Divine Beast.
Stats
- HP387th of 87340
- Atk126th of 85644
- Spd58th of 85646
- Def238th of 85634
- Res681st of 85621
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5World-Tree Tail
Weapon · Might 14 · Range 1Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, - 3 × number of allies with HP ≤ 40%; min 0), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Luna
Special · Cooldown 3Treats foe's Def/Res as if reduced by 50% during combat.
Atk/Spd Clash 4
A skillIf unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.
Beast Agility 4
B skillRemoves the condition to transform. Inflicts Spd/Def-4 on foe during combat, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and unit deals damage = 10% of unit's Spd (excluding when dealing damage with an area-of-effect Special).
Mending Heart
C skillAfter unit acts (if Canto triggers, then after unit acts and again after unit moves with Canto), applies【Divine Vein (Green)】to unit's space and spaces within 2 spaces of unit for 1 turn. Restores 7 HP to allies within 2 spaces of unit after their combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and restores 7 HP to unit after combat. 【Divine Vein (Green)】 Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
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