Rearmed Leila

Rearmed Leila

Colorless Dagger

Introduction

Rearmed Leila is a character in Fire Emblem Heroes. Rearmed Leila's weapon type is Colorless Dagger and role is Infantry. Faction: Fire Emblem: The Blazing Blade.

Profile

Rearmed Leila carries the title "Superb Shadow". Rearmed Leila was released on 6 December 2024.

Stats

  • HP40
  • Atk45
  • Spd48
  • Def27
  • Res33

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Arcane Sly Knife

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), neutralizes foe's bonuses to Spd/Def, deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

  • Lethality

    Special · Cooldown 4

    When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%."

  • Atk/Spd Finish 4

    A skill

    If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

  • Dark Perfume

    B skill

    At start of turn, grants Special cooldown count-1 to unit, inflicts【Undefended】and status preventing counterattacks on closest foes through their next actions, and inflicts status preventing counterattacks on foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, deals damage = 20% of unit's Spd (including when dealing damage with an area-of-effect Special), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. 【Undefended】 Unit cannot be protected by Savior through their next action.

  • Lookout Force

    C skill

    Enables【Canto (2)】. When Canto triggers, enables unit to use 【Distant Swap】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit and neutralizes unit's penalties to Atk/Spd during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Distant Swap】 Range = 2. Unit and target ally swap spaces.

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