Rearmed Líf

Rearmed Líf

Red SwordS tier

Introduction

Rearmed Líf is a character in Fire Emblem Heroes. Rearmed Líf's weapon type is Red Sword and role is Cavalry. Faction: Fire Emblem Heroes.

On our Fire Emblem Heroes tier list Rearmed Líf is S tier, 37th of the 907 characters ranked, from where 5 current tier lists put Rearmed Líf.

Profile

Rearmed Líf carries the title "Arcane Blade".

Stats

  • HP41
  • Atk43
  • Spd29
  • Def41
  • Res26

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Arcane Éljúðnir

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

  • Open the Future

    Special · Cooldown 3

    Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt.

  • Atk/Def Clash 4

    A skill

    If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat.

  • Deadly Balance

    B skill

    At start of combat, if unit's HP ≥ 50% or if【Penalty】is active on unit, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Atk/Def Menace

    C skill

    At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn.

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