
Rearmed Líf
Red SwordC tier
Introduction
Rearmed Líf is a character in Fire Emblem Heroes. Rearmed Líf's weapon type is Red Sword and role is Cavalry. Faction: Fire Emblem Heroes.
On the combined Fire Emblem Heroes tier list Rearmed Líf is C tier, 572nd of the 849 characters ranked, from where 2 community tier lists put Rearmed Líf.
Profile
Rearmed Líf carries the title "Arcane Blade".
Stats
- HP284th of 87341
- Atk155th of 85643
- Spd612th of 85629
- Def60th of 85641
- Res442nd of 85626
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Arcane Éljúðnir
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Open the Future
Special · Cooldown 3Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt.
Atk/Def Clash 4
A skillIf unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat.
Deadly Balance
B skillAt start of combat, if unit's HP ≥ 50% or if【Penalty】is active on unit, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Atk/Def Menace
C skillAt start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn.



