Rearmed Lucina

Rearmed Lucina

Green AxeA tier

Introduction

Rearmed Lucina is a character in Fire Emblem Heroes. Rearmed Lucina's weapon type is Green Axe and role is Cavalry. Faction: Fire Emblem Awakening.

On our Fire Emblem Heroes tier list Rearmed Lucina is A tier, 279th of the 907 characters ranked, from where 3 current tier lists put Rearmed Lucina.

Is Rearmed Lucina good?

Mounted statball who wins fights by spreading penalties. Arcane Þrima debuffs the nearest foes each turn, then in combat hits her target with the worst penalty on each stat found among it and the foes around it, while giving her stats, Tempo and Null Follow-Up.

Future Sight swaps her with an ally, gives both of them Treachery, Atk/Spd+6 and 40% off the first hit when they attack, and lets her act again after its first use each turn. Cavalry-effective weapons like Thani are her main weakness.

Strengths

  • Large stat swings from spreading penalties
  • Swap assist that grants her another action
  • Treachery and damage reduction for her and a partner
  • Tempo and Null Follow-Up

Weaknesses

  • Cavalry-effective weapons like Thani deal 1.5x

Profile

Rearmed Lucina carries the title "Fate's Resolve".

Stats

  • HP40
  • Atk43
  • Spd47
  • Def31
  • Res23

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Arcane Þrima

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-6 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

  • Future Sight

    Assist · Range 1

    Unit and target ally swap spaces. Grants Atk/Spd+6,【Treachery】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and target ally for 1 turn. Grants another action to unit. (Additional action granted once per turn only.) 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn.

  • Atk/Spd Clash 4

    A skill

    If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.

  • Spd/Def Snag 4

    B skill

    Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

  • Alarm Def/Res

    C skill

    At start of turn, if number of allies adjacent to unit ≤ 2, grants Def/Res+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Def/Res+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

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