
Rearmed Lysithea
Green Tome
Introduction
Rearmed Lysithea is a character in Fire Emblem Heroes. Rearmed Lysithea's weapon type is Green Tome and role is Infantry. Faction: Fire Emblem: Three Houses.
Profile
Rearmed Lysithea carries the title "Duality Prodigy".
Stats
- HP648th of 87338
- Atk3rd of 85649
- Spd12th of 85648
- Def500th of 85626
- Res231st of 85632
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Suttungr's Mys.
Weapon · Might 14 · Range 2Accelerates Special trigger (cooldown count-1). At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Panic】, and【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Panic】 Converts bonuses on unit into penalties. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5).
Logic
Special · Cooldown 5Boosts damage by X% of unit's Atk when Special triggers (if【Penalty】effects are active on foe, X = 80; otherwise, X = 70). If unit initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials), and also, if foe has any【Penalty】effects active, grants Special cooldown count-1 to unit before unit's first attack during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
True Genius
A skillAt start of turn, deals 1 damage to unit. At start of player phase or enemy phase, grants Atk/Spd+6,【Preempt Pulse】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+9 to unit, unit deals +X × 80% damage (excluding area-of-effect Specials), reduces damage from foe's first attack by X × 40% (X = A + B; A = highest total bonuses among unit and allies within 3 spaces of unit; B = highest total penalties among foe and foes within 3 spaces of that foe; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
Conjuring Breath
B skillIf unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and foe cannot recover HP during or after combat. If unit initiates combat, inflicts Spd/Res-4 on foe, deals damage = 20% of the greater of foe's Spd or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Creation Pulse
C skillIf【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of 【Penalty】effects active on foe, excluding stat penalties; max 2). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).



