Rearmed Lysithea

Rearmed Lysithea

Green Tome

Introduction

Rearmed Lysithea is a character in Fire Emblem Heroes. Rearmed Lysithea's weapon type is Green Tome and role is Infantry. Faction: Fire Emblem: Three Houses.

Profile

Rearmed Lysithea carries the title "Duality Prodigy".

Stats

  • HP38
  • Atk49
  • Spd48
  • Def26
  • Res32

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Suttungr's Mys.

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Panic】, and【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Panic】 Converts bonuses on unit into penalties. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5).

  • Logic

    Special · Cooldown 5

    Boosts damage by X% of unit's Atk when Special triggers (if【Penalty】effects are active on foe, X = 80; otherwise, X = 70). If unit initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials), and also, if foe has any【Penalty】effects active, grants Special cooldown count-1 to unit before unit's first attack during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • True Genius

    A skill

    At start of turn, deals 1 damage to unit. At start of player phase or enemy phase, grants Atk/Spd+6,【Preempt Pulse】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+9 to unit, unit deals +X × 80% damage (excluding area-of-effect Specials), reduces damage from foe's first attack by X × 40% (X = A + B; A = highest total bonuses among unit and allies within 3 spaces of unit; B = highest total penalties among foe and foes within 3 spaces of that foe; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

  • Conjuring Breath

    B skill

    If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and foe cannot recover HP during or after combat. If unit initiates combat, inflicts Spd/Res-4 on foe, deals damage = 20% of the greater of foe's Spd or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

  • Creation Pulse

    C skill

    If【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of 【Penalty】effects active on foe, excluding stat penalties; max 2). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

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