Rearmed Plumeria

Rearmed Plumeria

Blue TomeB tier

Introduction

Rearmed Plumeria is a character in Fire Emblem Heroes. Rearmed Plumeria's weapon type is Blue Tome and role is Flying. Faction: Fire Emblem Heroes.

On the combined Fire Emblem Heroes tier list Rearmed Plumeria is B tier, 118th of the 849 characters ranked, from where 2 community tier lists put Rearmed Plumeria.

What Rearmed Plumeria does

A flying refresher who can hold her own in a fight. Cloying Dreams gives an ally another action with +5 to every stat, Charge and Foe Penalty Doubler, and drops the nearest foes by 5 in each stat.

On her own attacks Arcane Euphoria adds +5 to all stats, a guaranteed follow-up and 15% of her Atk as extra damage, and Wings of Mercy 4 lets her warp next to a hurt ally within 3 spaces.

Profile

Rearmed Plumeria carries the title "Rapturous Dream".

Stats

  • HP387th40
  • Atk62nd46
  • Spd799th18
  • Def716th19
  • Res24th45

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

5
  • Arcane Euphoria

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat.

  • Cloying Dreams

    Assist · Range 1

    Grants another action to target ally. Grants Atk/Spd/Def/Res+5,【Charge】, and 【Foe Penalty Doubler】to target ally for 1 turn and inflicts Atk/Spd/Def/Res-5 on nearest foes within 5 spaces of target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) 【Foe Penalty Doubler】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = any current penalty on each of those stats for 1 turn. Calculates each stat penalty independently.

  • Still Water 4

    A skill

    Grants Atk/Res+7. Inflicts Def-5.

  • Wings of Mercy 4

    B skill

    Inflicts Def/Res-3 on foe during combat. If unit is within 3 spaces of an ally and that ally's HP ≤ 99%, unit can move to a space adjacent to that ally. If an ally's HP ≤ 60%, unit can move to a space within 2 spaces of that ally.

  • Def/Res Ploy 3

    C skill

    At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.

More characters

All characters