Rearmed Plumeria

Rearmed Plumeria

Blue TomeA tier

Introduction

Rearmed Plumeria is a character in Fire Emblem Heroes. Rearmed Plumeria's weapon type is Blue Tome and role is Flying. Faction: Fire Emblem Heroes.

On our Fire Emblem Heroes tier list Rearmed Plumeria is A tier, 280th of the 907 characters ranked, from where 3 current tier lists put Rearmed Plumeria.

Is Rearmed Plumeria good?

Flying tome user who can refresh an ally and still hit hard herself. Arcane Euphoria gives her stats, a guaranteed follow-up (which matters at her low Spd), bonus damage off her Atk on each hit and a cut to the foe's first attack. Cloying Dreams grants another action and gives the target +5 stats, Foe Penalty Doubler and Charge, then debuffs the closest foes near that ally (up to 5 spaces away) so the doubler has something to work with.

With 18 Spd and 19 Def at base, physical attackers flatten her, and bows deal 1.5x.

Strengths

  • Refresher assist that also debuffs foes
  • Charge gives the refreshed ally long straight-line movement
  • Guaranteed follow-up doubles her bonus damage
  • Wings of Mercy 4 lets her warp to hurt allies

Weaknesses

  • Base 18 Spd and 19 Def
  • Bows and flier-effective weapons deal 1.5x

Profile

Rearmed Plumeria carries the title "Rapturous Dream".

Stats

  • HP40
  • Atk46
  • Spd18
  • Def19
  • Res45

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Arcane Euphoria

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat.

  • Cloying Dreams

    Assist · Range 1

    Grants another action to target ally. Grants Atk/Spd/Def/Res+5,【Charge】, and 【Foe Penalty Doubler】to target ally for 1 turn and inflicts Atk/Spd/Def/Res-5 on nearest foes within 5 spaces of target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) 【Foe Penalty Doubler】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = any current penalty on each of those stats for 1 turn. Calculates each stat penalty independently.

  • Still Water 4

    A skill

    Grants Atk/Res+7. Inflicts Def-5.

  • Wings of Mercy 4

    B skill

    Inflicts Def/Res-3 on foe during combat. If unit is within 3 spaces of an ally and that ally's HP ≤ 99%, unit can move to a space adjacent to that ally. If an ally's HP ≤ 60%, unit can move to a space within 2 spaces of that ally.

  • Def/Res Ploy 3

    C skill

    At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.

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