
Rearmed Sonya
Green TomeB tier
Introduction
Rearmed Sonya is a character in Fire Emblem Heroes. Rearmed Sonya's weapon type is Green Tome and role is Infantry. Faction: Fire Emblem Echoes: Shadows of Valentia.
On our Fire Emblem Heroes tier list Rearmed Sonya is B tier, 481st of the 907 characters ranked, from where 3 current tier lists put Rearmed Sonya.
Profile
Rearmed Sonya carries the title "Beautiful Mage".
Stats
- HP38
- Atk47
- Spd32
- Def20
- Res45
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Arc. Caliburnus
Weapon · Might 14 · Range 2Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.
Blazing Wind
Special · Cooldown 4Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Beyond Witchery
A skillGrants Atk/Spd/Def/Res+8 to unit. At start of turn, grants Special cooldown count-X to unit and deals X damage to unit (on turn 1, X = 2; otherwise, X = 1). Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Escape Route 4
B skillWhen unit's HP ≤ 99%, enables【Canto (1)】 (also activates if conditions are met due to effects after combat). Inflicts Atk/Spd-3 on foe during combat. If unit's HP ≤ 99%, unit can move to a space adjacent to any ally within 3 spaces. If unit's HP ≤ 60%, unit can move to a space adjacent to any ally. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Atk/Res Ploy 3
C skillAt start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.



