Rhea

Rhea

Blue BreathB tier

Introduction

Rhea is a character in Fire Emblem Heroes. Rhea's weapon type is Blue Breath and role is Infantry. Faction: Fire Emblem: Three Houses.

On our Fire Emblem Heroes tier list Rhea is B tier, 361st of the 907 characters ranked, from where 4 current tier lists put Rhea.

Profile

Rhea carries the title "Loving Matriarch".

Stats

  • HP40
  • Atk48
  • Spd30
  • Def49
  • Res43

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Solitary Breath

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of player phase or enemy phase, grants Atk/Spd+6,【Reflex】,【Fringe Bonus】, and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), decreases Spd difference necessary for unit to make a follow-up attack by X and increases Spd difference necessary for foe to make a follow-up attack by X (if unit's Def is greater than foe's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. 【Reflex】 Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.) 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently.

  • Rite of Rising

    Special · Cooldown 5

    When Special triggers, boosts damage by unit's Def. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 and unit and allies can counterattack regardless of foe's range during combat. Reduces damage from foe's attacks by 40% (excluding area-of-effect Specials) and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack with other similar effects; when this effect triggers, other similar effects granted to unit are considered triggered and vice-versa). For certain target allies, if foe initiates combat, and if ally's HP > 1 and foe would reduce ally's HP to 0 during combat, ally survives with 1 HP, and after combat, restores 99 HP to ally (if support partner is on player team, targets any support partner; otherwise, targets ally with the highest Res at start of battle, excluding unit; "at start of battle" excludes increases to Res granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.; effect only triggers for player's team once per map; does not stack with other similar effects; when this effect triggers, other similar effects granted to allies are considered triggered and vice-versa).

  • A/D/R Slam

    A skill

    If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+10 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat.

  • Distant Breath

    B skill

    Inflicts Atk/Def/Res-4 on foe, unit deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), reduces damage by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack, during combat. Unit can use the following【Style】when there are no other allies on the player's team with the same【Style】: ――――― Distant Breath Style ――――― Unit can attack foes within 5 spaces of unit and 3 rows or 3 columns centered on unit regardless of unit's range. Unit suffers a counterattack if any of the following conditions are met: foe is armored, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. Unit cannot move or attack structures, after-combat movement effects do not occur, unit's area-of-effect Specials cannot be triggered, and remaining movement granted from Canto is treated as 0. Skill effect's Range is treated as 1. Once used, this Style cannot be used for two turns. ―――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.

  • D/R Tenet Imbue

    C skill

    At start of player phase or enemy phase, grants 【Bulwark】to unit for 1 turn, and grants Def/Res+6 and【Imbue】to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Def/Res = number of allies within 3 rows or 3 columns centered on unit × 2 (max 6), unit deals +5 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). 【Imbue】 Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Deep Wounds】 Unit's HP cannot be healed through its next action.

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