Sain

Green Lance

Sain

/Blue Lance/Cavalry

Fire Emblem: The Blazing Blade

Btier

Introduction

Sain is a character in Fire Emblem Heroes. Sain's weapon type is Blue Lance and role is Cavalry. Faction: Fire Emblem: The Blazing Blade.

On our Fire Emblem Heroes tier list Sain is B tier, 486th of the 907 characters ranked, from where 4 current tier lists put Sain.

Profile

Sain carries the title "Green Lance". Sain is a male Human.

Stats

  • HP40
  • Atk42
  • Spd38
  • Def36
  • Res18

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

4
  • Jolly Jade Lance

    Weapon · Might 16 · Range 1

    Enables【Canto (Rem. +1)】. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat. If a Rally Assist is used by unit, grants Atk/Spd+6 to unit for 1 turn and grants unit another action. (Once per turn.) 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Rally Up Atk+

    Assist · Range 1

    Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

  • Spd/Def Catch 4

    A skill

    At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Flow Refresh 3

    B skill

    If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat.

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