
Dark Sage
Salem
/Red Tome/Infantry
Fire Emblem: Thracia 776
Introduction
Salem is a character in Fire Emblem Heroes. Salem's weapon type is Red Tome and role is Infantry. Faction: Fire Emblem: Thracia 776.
On our Fire Emblem Heroes tier list Salem is D tier, 652nd of the 907 characters ranked, from where 4 current tier lists put Salem.
Is Salem good?
Long-range disruptor thanks to his refined Dark Faith. Its Sleep Style lets him attack a foe up to 5 spaces away within his 3-row, 3-column zone and applies End Action, so that foe loses its whole next action once its start-of-turn skills fire; it only works once every two turns, so timing matters.
The weapon also spreads Atk/Res penalties, Discord and Panic to nearby foes each turn and after he acts, and in combat gives him stats, flat bonus damage and reduction, a guaranteed follow-up and Guard on his foe.
Strengths
- End Action takes a foe out of the next enemy phase
- Can strike foes 5 spaces away
- Debuffs and Panic on several foes each turn
- Guaranteed follow-up and Guard in combat
Weaknesses
- Base 18 Def, so strong physical attackers can one-shot him
- Sleep Style only works every other turn
Profile
Salem carries the title "Dark Sage". Salem is a male Human.
Stats
- HP41
- Atk38
- Spd36
- Def18
- Res38
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
4Dark Faith
Weapon · Might 14 · Range 2At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7, 【Discord】, and【Panic】on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). 【Panic】 Converts bonuses on unit into penalties.
Glacies
Special · Cooldown 4Boosts damage by 80% of unit's Res.
Atk/Res Push 3
A skillAt start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.
Sabotage Atk 3
B skillAt start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.



