Spring Bernadetta

Spring Bernadetta

Blue BowC tier

Introduction

Spring Bernadetta is a character in Fire Emblem Heroes. Spring Bernadetta's weapon type is Blue Bow and role is Cavalry. Faction: Fire Emblem: Three Houses.

On our Fire Emblem Heroes tier list Spring Bernadetta is C tier, 553rd of the 907 characters ranked, from where 2 current tier lists put Spring Bernadetta.

Is Spring Bernadetta good?

A mounted archer built for HP tricks. At full HP her Bow of Repose chips 1 HP off herself and the allies around her as each turn begins, which lets you drop teammates into the ranges Vantage or Wings of Mercy need. Once she's below full HP the bow also gives her stats, cuts the foe's Spd and Def based on how far the attacker moved, and adds damage reduction and follow-up protection on longer approaches.

Cavalry-effective weapons can remove her in one hit. We place her at C.

Strengths

  • Sets up HP thresholds for allies' skills
  • Solid combat bonuses once below full HP

Weaknesses

  • Cavalry-effective weapons can take her down in one hit

Profile

Spring Bernadetta carries the title "Late Hibernator".

Stats

  • HP39
  • Atk43
  • Spd47
  • Def20
  • Res25

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Bow of Repose

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. At start of combat, if unit's HP ≤ 99%, grants Atk/Spd/Def/Res+5 to unit and inflicts Spd/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiates combat × 2, + 3; max 11), and also, the following effects will occur based on that number of spaces: if ≥ 1 space, reduces damage from foe's first attack during combat by 30%; if ≥ 2, also neutralizes effects that prevent unit's follow-up attacks during combat and effects that inflict "Special cooldown charge -X" on unit during combat.

  • Draconic Aura

    Special · Cooldown 3

    Boosts damage by 30% of unit's Atk.

  • Remote Sparrow

    A skill

    If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%.

  • Escape Route 4

    B skill

    When unit's HP ≤ 99%, enables【Canto (1)】 (also activates if conditions are met due to effects after combat). Inflicts Atk/Spd-3 on foe during combat. If unit's HP ≤ 99%, unit can move to a space adjacent to any ally within 3 spaces. If unit's HP ≤ 60%, unit can move to a space adjacent to any ally. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Def/Res Smoke 3

    C skill

    After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants【Pathfinder】to unit for 1 turn. 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)

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