
Spring Framme
Green AxeB tier
Introduction
Spring Framme is a character in Fire Emblem Heroes. Spring Framme's weapon type is Green Axe and role is Infantry. Faction: Fire Emblem Engage.
On the combined Fire Emblem Heroes tier list Spring Framme is B tier, 384th of the 849 characters ranked, from where 2 community tier lists put Spring Framme.
Profile
Spring Framme carries the title "Spring Fangirl".
Stats
- HP90th of 87345
- Atk233rd of 85641
- Spd58th of 85646
- Def364th of 85630
- Res251st of 85631
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Hippity-Hop Axe
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+4 and "reduces damage from foe's attacks by X%" (if unit's HP = 100% at start of combat, X = unit's HP value at start of combat; if not, X = 50% of unit's HP value at start of combat; max 60; excluding area-of-effect Specials) to allies within 2 spaces of unit during their combat, and also, if the damage reduction effect of this skill is triggered, deals 1 damage to unit after combat (deals 1 damage even if damage reduction effect is neutralized). At start of turn, if unit is within 2 spaces of an ally, restores 7 HP to unit and allies within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+Y to unit (Y = number of allies within 3 spaces of unit × 3, + 5; max 14; if unit is within 3 spaces of a dragon ally, Y = 14), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by Z% during combat (Z = unit's HP at start of combat; max 60; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Dragon Fang
Special · Cooldown 4Boosts damage by 50% of unit's Atk.
Firestorm Boost 3
A skillGrants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Spurn 4
B skillInflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat).
Infantry Pulse 4
C skillAt start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.)



