Summer Alear

Summer Alear

Colorless Breath

Introduction

Summer Alear is a character in Fire Emblem Heroes. Summer Alear's weapon type is Colorless Breath and role is Infantry. Faction: Fire Emblem Engage.

Profile

Summer Alear carries the title "Seaside Dragon".

Stats

  • HP39
  • Atk42
  • Spd47
  • Def32
  • Res38

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Maritime Arts

    Weapon · Might 11 · Range 1

    Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit × 3, + 4 (max 10), unit deals X damage (excluding area-of-effect Specials), reduces damage from foe's first attack by X (X = 5 × the total of the number of distinct game titles among allies, excluding unit, and the number of Engaged allies, excluding unit; max 15; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

  • Bond Blast

    Special · Cooldown 3

    Boosts Special damage by 50% of unit's Spd when Special triggers. At start of turn, if unit is not on a team with unit's support partner, grants【Bonded】to allies with the highest Atk within 2 spaces of unit. If unit is on a team with their support partner or if an ally has an active【Bonded】effect, for unit, support partner, and any allies with an active【Bonded】effect, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials). If unit is within 3 spaces of a support partner or an ally with an active【Bonded】effect, and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 【Bonded】 Grants a status that can trigger certain skill effects to unit for 1 turn.

  • Spd/Res Finish 4

    A skill

    If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

  • Null C-Disrupt 4

    B skill

    Inflicts Atk/Spd-4 on foe, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's first attack by 30% during combat.

  • Even Res Wave D

    C skill

    At start of turn, grants Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Res ≥ foe's Res+5 and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). If it is an even-numbered turn, grants Res+6 to unit during combat.

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