Summer Caeda

Summer Caeda

Green AxeA tier

Introduction

Summer Caeda is a character in Fire Emblem Heroes. Summer Caeda's weapon type is Green Axe and role is Cavalry. Faction: Fire Emblem: Mystery of the Emblem.

On our Fire Emblem Heroes tier list Summer Caeda is A tier, 195th of the 907 characters ranked, from where 5 current tier lists put Summer Caeda.

Profile

Summer Caeda carries the title "Sea-Blossom Pair".

Stats

  • HP39
  • Atk33
  • Spd42
  • Def26
  • Res28

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Dolphin-Dive Axe

    Weapon · Might 16 · Range 1

    Enables【Canto (2)】. Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Harsh Command+

    Assist · Range 1

    Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.

  • Atk/Spd Catch 4

    A skill

    At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Flow Refresh 3

    B skill

    If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat.

  • Panic Smoke 3

    C skill

    Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on unit into penalties through its next action.

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