
Summer Dimitri
Green AxeA tier
Introduction
Summer Dimitri is a character in Fire Emblem Heroes. Summer Dimitri's weapon type is Green Axe and role is Cavalry. Faction: Fire Emblem: Three Houses.
On our Fire Emblem Heroes tier list Summer Dimitri is A tier, 196th of the 907 characters ranked, from where 5 current tier lists put Summer Dimitri.
Profile
Summer Dimitri carries the title "Sky-Blue Lion".
Stats
- HP40
- Atk42
- Spd40
- Def35
- Res17
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Unyielding Oar
Weapon · Might 16 · Range 1Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if【Bonus】is active on foe or if unit's Spd ≥ foe's Spd+10, unit attacks twice. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Glimmer
Special · Cooldown 2Boosts damage dealt by 50%.
Atk/Spd Catch 4
A skillAt start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Atrocity
B skillAt start of combat, if foe's HP ≥ 50%, deals damage = 25% of unit's Atk, and after combat, inflicts Atk/Spd/Def/Res-5 on target and foes within 2 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes. (No effect on Special cooldown counts already at maximum.)
Spd/Def Menace
C skillAt start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Def-6 on nearest foes through their next actions and grants Spd/Def+6 to unit for 1 turn.



