
Summer Edelgard
Red SwordA tier
Introduction
Summer Edelgard is a character in Fire Emblem Heroes. Summer Edelgard's weapon type is Red Sword and role is Armored. Faction: Fire Emblem: Three Houses.
On our Fire Emblem Heroes tier list Summer Edelgard is A tier, 197th of the 907 characters ranked, from where 5 current tier lists put Summer Edelgard.
Is Summer Edelgard good?
Armored attacker who moves and acts far more than armor usually can. Assault Troop 3 gives her Charge, a dash of up to 3 spaces in a straight line, and Raging Storm gives her a second action after she attacks as long as no ally ends up next to her, plus a guaranteed follow-up against dragons and beasts.
Regal Sunshade handles the fighting with an Atk swing, 40% off the first hit and a brave effect when enough foes are in her 3-row, 3-column zone (fewer needed against small enemy teams). Her Harmonized Skill gives allies from her titles Bonus Doubler, Resonance: Shields and Atk+6.
Strengths
- Two actions per turn from Raging Storm
- Charge movement for an armored unit
- Brave attacks when enough foes are nearby
- Harmonized Skill helps allies survive retaliation
Weaknesses
- Charge only moves in cardinal directions
- Slaying Hammer+ and other anti-armor weapons can take her down in one blow
Profile
Summer Edelgard carries the title "Sun Empresses".
Stats
- HP46
- Atk45
- Spd17
- Def43
- Res39
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Regal Sunshade
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, reduces damage from foe's first attack during combat by 40%, and also, if there are X or more foes within 3 columns or 3 rows centered on unit, unit attacks twice. (X = 1 when there are ≤ 2 foes on the enemy team, X = 2 when there are 3-5 foes, and X = 3 when there are ≥ 6 foes.)
Glimmer
Special · Cooldown 2Boosts damage dealt by 50%.
Atk/Def Ideal 4
A skillAt start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Raging Storm
B skillIf unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit's position after that movement occurs.) If foe uses dragonstone or beast damage and unit is not adjacent to an ally, unit makes a guaranteed follow-up attack during combat.
Assault Troop 3
C skillAt start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)



