
Summer Ephraim
Green AxeB tier
Introduction
Summer Ephraim is a character in Fire Emblem Heroes. Summer Ephraim's weapon type is Green Axe and role is Cavalry. Faction: Fire Emblem: The Sacred Stones.
On the combined Fire Emblem Heroes tier list Summer Ephraim is B tier, 390th of the 849 characters ranked, from where 2 community tier lists put Summer Ephraim.
Profile
Summer Ephraim carries the title "Sunshine Valiant".
Stats
- HP284th of 87341
- Atk35th of 85647
- Spd833rd of 85616
- Def41st of 85644
- Res251st of 85631
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Seafoam Splitter
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). At start of turn, if number of allies adjacent to unit ≤ 2, grants "unit can move 1 extra space" to unit (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat.
Bonfire
Special · Cooldown 3Boosts damage by 50% of unit's Def.
Atk/Def Clash 4
A skillIf unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat.
Sunlight Bangle
B skillIf number of allies adjacent to unit ≤ 1, inflicts Atk/Def-X on foe during combat (X = 4 + number of spaces from start position to end position of whoever initiated combat; max 8), unit attacks twice, and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), but also, if unit initiates combat, foe can counterattack before unit's first attack.
Alarm Atk/Def
C skillAt start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Def+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)



