Summer Thorr

Summer Thorr

Blue TomeA tier

Introduction

Summer Thorr is a character in Fire Emblem Heroes. Summer Thorr's weapon type is Blue Tome and role is Flying. Faction: Fire Emblem Heroes.

On our Fire Emblem Heroes tier list Summer Thorr is A tier, 253rd of the 907 characters ranked, from where 4 current tier lists put Summer Thorr.

Is Summer Thorr good?

Area-damage attacker whose kit leans on fast Special charging. Divine Whimsy speeds up her own Special, puts Exposure and Stall on the enemy with the lowest Spd and the foes near it at the start of each turn, and slows enemy Specials while debuffing her foe in combat.

Worldbreaker, her exclusive C skill, gives her and allies within 2 spaces an extra Special charge per attack, Blazing Thunder hits a group of foes before combat, and A/R Far Trace 3 lets her move again after acting.

Strengths

  • Exposure and Stall on the slowest foe and its neighbors
  • Special charge support for nearby allies
  • Area Special damages several foes before combat
  • Canto after acting

Profile

Summer Thorr carries the title "Sun-Kissed Gods".

Stats

  • HP40
  • Atk43
  • Spd16
  • Def30
  • Res38

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Divine Whimsy

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). At start of turn, inflicts【Exposure】and 【Stall】on foes on the enemy team with the lowest Spd and any foes within 2 spaces of those foes through their next actions, and also, if unit is within 2 spaces of an ally, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat. 【Exposure】 Foe's attacks deal +10 damage. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.

  • Blazing Thunder

    Special · Cooldown 4

    Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).

  • Still Water 4

    A skill

    Grants Atk/Res+7. Inflicts Def-5.

  • A/R Far Trace 3

    B skill

    Enables【Canto (Rem.)】. Inflicts Atk/Res-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Worldbreaker

    C skill

    Grants Special cooldown charge +1 per attack during combat to unit and allies within 2 spaces. (Only highest value applied. Does not stack.)

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