
Tea Sigurd
Blue TomeB tier
Introduction
Tea Sigurd is a character in Fire Emblem Heroes. Tea Sigurd's weapon type is Blue Tome and role is Cavalry. Faction: Fire Emblem: Genealogy of the Holy War.
On the combined Fire Emblem Heroes tier list Tea Sigurd is B tier, 127th of the 849 characters ranked, from where 2 community tier lists put Tea Sigurd.
Profile
Tea Sigurd carries the title "Proper Pourer".
Stats
- HP387th of 87340
- Atk62nd of 85646
- Spd555th of 85631
- Def188th of 85635
- Res835th of 85616
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
4Knightly Manner
Weapon · Might 14 · Range 2Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and deals damage = 15% of unit's Atk (excluding area-of-effect Specials) during combat, and also, if foe uses sword, lance, axe, magic, staff, dragonstone, or beast damage, foe cannot counterattack.
Chivalric Aura
Special · Cooldown 2At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and all allies can move 1 extra space (that turn only; does not stack; bonus granted to allies even if unit's HP reaches 0).
Remote Sturdy
A skillIf unit initiates combat, grants Atk+7 and Def+10 to unit during combat and reduces damage from foe's first attack during combat by 30%.
Seal Res 4
B skillInflicts Res-4 on foe during combat, and if no effect neutralizes penalties to foe's Res, inflicts penalty on foe's Res during combat = 7 - current penalty on foe's Res (min: 0). If penalty is active on foe's Res, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Res-7 on foe through its next action after combat.



