
Thórr: War God
Green AxeB tier
Introduction
Thórr: War God is a character in Fire Emblem Heroes. Thórr: War God's weapon type is Green Axe and role is Flying. Faction: Fire Emblem Heroes.
On the combined Fire Emblem Heroes tier list Thórr: War God is B tier, 128th of the 849 characters ranked, from where 2 community tier lists put Thórr: War God.
Profile
Thórr: War God carries the title "War God".
Stats
- HP387th of 87340
- Atk126th of 85644
- Spd789th of 85619
- Def60th of 85641
- Res176th of 85634
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
6War-God Mjölnir
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Bonfire
Special · Cooldown 3Boosts damage by 50% of unit's Def.
Atk/Def Push 4
A skillAt start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat.
Flow Guard 3
B skillIf unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Guard Bearing 4
B skillInflicts Spd/Def-4 on foe during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (during unit's first combat initiated by foe each turn, X = 60; otherwise, X = 30).
Worldbreaker+
C skillAllies within 2 spaces of unit can move to any space within 2 spaces of unit. Grants Atk/Def/Res+5 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-2 to unit before unit's first attack during combat. Grants Atk/Def/Res+4 and Special cooldown charge +1 per attack to allies within 3 spaces of unit (only highest value applied; does not stack), and grants Special cooldown count-1 to those allies before their first attack during their combat.



