
Thórr: War God
Green AxeA tier
Introduction
Thórr: War God is a character in Fire Emblem Heroes. Thórr: War God's weapon type is Green Axe and role is Flying. Faction: Fire Emblem Heroes.
On our Fire Emblem Heroes tier list Thórr: War God is A tier, 288th of the 907 characters ranked, from where 3 current tier lists put Thórr: War God.
Profile
Thórr: War God carries the title "War God".
Stats
- HP40
- Atk44
- Spd19
- Def41
- Res34
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
6War-God Mjölnir
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Bonfire
Special · Cooldown 3Boosts damage by 50% of unit's Def.
Atk/Def Push 4
A skillAt start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat.
Flow Guard 3
B skillIf unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Guard Bearing 4
B skillInflicts Spd/Def-4 on foe during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (during unit's first combat initiated by foe each turn, X = 60; otherwise, X = 30).
Worldbreaker+
C skillAllies within 2 spaces of unit can move to any space within 2 spaces of unit. Grants Atk/Def/Res+5 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-2 to unit before unit's first attack during combat. Grants Atk/Def/Res+4 and Special cooldown charge +1 per attack to allies within 3 spaces of unit (only highest value applied; does not stack), and grants Special cooldown count-1 to those allies before their first attack during their combat.



