Thórr: War God

Thórr: War God

Green AxeA tier

Introduction

Thórr: War God is a character in Fire Emblem Heroes. Thórr: War God's weapon type is Green Axe and role is Flying. Faction: Fire Emblem Heroes.

On our Fire Emblem Heroes tier list Thórr: War God is A tier, 288th of the 907 characters ranked, from where 3 current tier lists put Thórr: War God.

Profile

Thórr: War God carries the title "War God".

Stats

  • HP40
  • Atk44
  • Spd19
  • Def41
  • Res34

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • War-God Mjölnir

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

  • Bonfire

    Special · Cooldown 3

    Boosts damage by 50% of unit's Def.

  • Atk/Def Push 4

    A skill

    At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat.

  • Flow Guard 3

    B skill

    If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

  • Guard Bearing 4

    B skill

    Inflicts Spd/Def-4 on foe during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (during unit's first combat initiated by foe each turn, X = 60; otherwise, X = 30).

  • Worldbreaker+

    C skill

    Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Grants Atk/Def/Res+5 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-2 to unit before unit's first attack during combat. Grants Atk/Def/Res+4 and Special cooldown charge +1 per attack to allies within 3 spaces of unit (only highest value applied; does not stack), and grants Special cooldown count-1 to those allies before their first attack during their combat.

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