
Valentian Est
Blue LanceC tier
Introduction
Valentian Est is a character in Fire Emblem Heroes. Valentian Est's weapon type is Blue Lance and role is Flying. Faction: Fire Emblem Echoes: Shadows of Valentia.
On the combined Fire Emblem Heroes tier list Valentian Est is C tier, 519th of the 849 characters ranked, from where 2 community tier lists put Valentian Est.
Profile
Valentian Est carries the title "Sweet Baby Sis".
Stats
- HP812th of 87335
- Atk233rd of 85641
- Spd256th of 85638
- Def528th of 85625
- Res106th of 85637
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
4Tri-Edge Lance
Weapon · Might 16 · Range 1Enables【Canto (Rem. +1)】. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals damage = 20% of unit's Res, and reduces damage from foe's first attack by 40% during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Iceberg
Special · Cooldown 3Boosts damage by 50% of unit's Res.
Atk/Res Push 4
A skillAt start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit.
Flow Feather 3
B skillIf unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.)



