Valentian Est

Valentian Est

Blue LanceB tier

Introduction

Valentian Est is a character in Fire Emblem Heroes. Valentian Est's weapon type is Blue Lance and role is Flying. Faction: Fire Emblem Echoes: Shadows of Valentia.

On our Fire Emblem Heroes tier list Valentian Est is B tier, 519th of the 907 characters ranked, from where 5 current tier lists put Valentian Est.

Profile

Valentian Est carries the title "Sweet Baby Sis".

Stats

  • HP35
  • Atk41
  • Spd38
  • Def25
  • Res37

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

4
  • Tri-Edge Lance

    Weapon · Might 16 · Range 1

    Enables【Canto (Rem. +1)】. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals damage = 20% of unit's Res, and reduces damage from foe's first attack by 40% during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Iceberg

    Special · Cooldown 3

    Boosts damage by 50% of unit's Res.

  • Atk/Res Push 4

    A skill

    At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit.

  • Flow Feather 3

    B skill

    If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.)

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