
Valentine's Hortensia
Colorless Staff
Introduction
Valentine's Hortensia is a character in Fire Emblem Heroes. Valentine's Hortensia's weapon type is Colorless Staff and role is Armored. Faction: Fire Emblem Engage.
Profile
Valentine's Hortensia carries the title "Cutesplosion".
Stats
- HP40
- Atk45
- Spd48
- Def21
- Res48
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
6Sweet Staff
Weapon · Might 14 · Range 2Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of player phase or enemy phase, grants "neutralizes foe's bonuses during combat," "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat," and【Canto (1)】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), restores 7 HP to unit when unit deals damage to foe, and grants Special cooldown count-2 to unit before foe's first attack during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Guardian+
Assist · Range 2This skill is treated as a Rally Assist skill. Restores HP = 50% of unit's Atk (min 8 HP) to target ally, grants Spd/Def/Res+6 and 【Fringe Bonus】to unit and target ally for 1 turn, and also, when there is no ally on the map with【Physical Twin Save】(including unit and target ally), grants【Physical Twin Save】to target ally for 1 turn. (Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.) 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Physical Twin Save】 If a sword, lance, axe, bow, dagger, or beast foe initiates combat against an ally within 2 spaces of unit, triggers Savior on unit (triggers only if unit is not equipped with a skill that can trigger another Savior effect; if unit is granted multiple statuses that enable "Savior" effects to trigger, Savior will not trigger). If foe uses sword, lance, axe, bow, dagger, or beast damage, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials), and any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat during combat (excludes boosted Special effects from engaging; only highest value applied; does not stack).
Deluge Charm
Special · Cooldown 5If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 70% of the greater of unit's or foe's Atk (calculates damage from staff after combat damage is added). Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At start of player phase or enemy phase, grants【Spd Liberate】and【Res Liberate】to unit and allies within 2 spaces of unit for 1 turn. 【Spd Liberate】 Grants bonus to Spd during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Res Liberate】 Grants bonus to Res during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Torrential Boost
A skillGrants HP+5. If foe initiates combat or if unit's HP ≥ 50% at start of combat, grants Atk/Spd/Res+9 to unit during combat and restores 7 HP to unit after combat.
Pair Up 4
B skillIf unit is within 3 spaces of an ally, inflicts Atk/Spd-4 on foe, increases Spd difference necessary for foe to make a follow-up attack by 10, neutralize penalties on unit, unit deals +15 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials), and also, if foe triggers the "attack twice" effect during combat, reduces damage by an additional 7 (excluding area-of-effect Specials). If unit is within 3 spaces of an ally and foe initiates combat, reduces damage by an additional X × 2 (X = distance from unit to foe; excluding area-of-effect Specials).
Huge Personality
C skillDisables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). If magic, staff, or dragon foe initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit or ally, and unit's or ally's next attack deals damage = 40% of foe's first-attack damage prior to reductions during combat (resets at end of combat; only highest value applied; does not stack). Neutralizes foe's bonuses, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.



