Valentine's Leo

Valentine's Leo

Green BowD tier

Introduction

Valentine's Leo is a character in Fire Emblem Heroes. Valentine's Leo's weapon type is Green Bow and role is Cavalry. Faction: Fire Emblem Fates.

On our Fire Emblem Heroes tier list Valentine's Leo is D tier, 613th of the 907 characters ranked, from where 3 current tier lists put Valentine's Leo.

Is Valentine's Leo good?

A mounted archer who works as a debuffer first. At the start of both phases his Duskbloom Bow hits foes in his row and column with a Def/Res-7 penalty plus Gravity if their Res is below his, and with his high Res that happens often. The same Res gap powers his combat: a guaranteed follow-up, extra damage off his Res, and more protection when he starts the fight with a big lead.

His physical bulk is dire (16 base Def, 37 HP), and cavalry-effective weapons are another quick way to lose him. We have him at D.

Strengths

  • Def/Res-7 plus Gravity on foes in his lines each phase
  • Guaranteed follow-up against lower-Res foes
  • Res-based bonus damage

Weaknesses

  • Very low Def and HP
  • Cavalry-effective weapons

Profile

Valentine's Leo carries the title "Shrouded Heart".

Stats

  • HP37
  • Atk45
  • Spd31
  • Def16
  • Res45

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

4
  • Duskbloom Bow

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of player phase or enemy phase, if any foes in cardinal directions of unit have Res < unit's Res, inflicts Def/Res-7 and【Gravity】on those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, unit makes a guaranteed follow-up attack; if ≥ 4, unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials); if ≥ 7 and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and reduces damage from foe's first attack during combat by 30%. 【Gravity】 Restricts target's movement to 1 space through its next action.

  • Iceberg

    Special · Cooldown 3

    Boosts damage by 50% of unit's Res.

  • Remote Mirror

    A skill

    If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%.

  • A/D Far Trace 3

    B skill

    Enables【Canto (Rem.)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

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