Valentine's Takumi

Valentine's Takumi

Blue TomeD tier

Introduction

Valentine's Takumi is a character in Fire Emblem Heroes. Valentine's Takumi's weapon type is Blue Tome and role is Armored. Faction: Fire Emblem Fates.

On our Fire Emblem Heroes tier list Valentine's Takumi is D tier, 614th of the 907 characters ranked, from where 3 current tier lists put Valentine's Takumi.

Is Valentine's Takumi good?

An armored mage with one of the highest Spd stats in the game (46 base, 50 with a superboon). Dawnsweet Box builds on that with a faster Special, flat stats, Atk/Spd cuts on the foe that grow when strong allies are nearby, and a set of effects that switch on as his Spd lead grows, from 30% off the first hit to 7 HP healed per attack to pushing back the foe's Special.

Everything hinges on winning the Spd check, and foes that stack Spd skills can beat him to it. Armor-effective weapons can finish him in one blow. We place him at D.

Strengths

  • Extremely high base Spd
  • Heals on every attack when he's faster
  • Delays the foe's Special

Weaknesses

  • His best effects need him to outspeed
  • Armor-effective weapons

Profile

Valentine's Takumi carries the title "Troubled Heart".

Stats

  • HP40
  • Atk40
  • Spd46
  • Def28
  • Res31

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Dawnsweet Box

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd-4 and Atk/Spd-X on foe during combat (X = 3 × number of allies within 2 spaces of unit whose Atk at start of combat ≥ unit's Atk-4; max 6), and also, the following effects will occur based on the value of unit's Spd minus foe's Spd: if ≥ -4, reduces damage from foe's first attack during combat by 30%; if ≥ 0, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); if ≥ 4, foe's attack can trigger foe's Special, and unit has weapon-triangle advantage, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed foe's maximum Special cooldown.)

  • Luna

    Special · Cooldown 3

    Treats foe's Def/Res as if reduced by 50% during combat.

  • Swift Stance 3

    A skill

    If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

  • Savvy Fighter 3

    B skill

    If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd is ≥ foe's Spd-4, reduces damage from foe's first attack during combat by 30%.

  • A/S Far Save 3

    C skill

    If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

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