Winter Alfred

Winter Alfred

Blue Lance

Introduction

Winter Alfred is a character in Fire Emblem Heroes. Winter Alfred's weapon type is Blue Lance and role is Armored. Faction: Fire Emblem Engage.

Profile

Winter Alfred carries the title "Joyous Snowdrop".

Stats

  • HP50
  • Atk49
  • Spd47
  • Def48
  • Res18

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Snow-Fit Lance

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), neutralizes foe's bonuses, and if unit or ally deals damage to foe during combat, restores 7 HP during combat, and also, if unit's or ally's Def ≥ foe's Def+5, disables unit's and foe's or ally's and foe's skills that change attack priority during combat. Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and grants Special cooldown count-Y to unit before foe's first attack during combat (Y = number of allies within 3 rows or 3 columns centered on unit; max 3; if unit's Def > foe's Def, Y is treated as 3).

  • Flame Wall

    Special · Cooldown 4

    Boosts damage by 70% of unit's Def when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Def ≥ foe's Def-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

  • Self-Mastery

    A skill

    Unit can counterattack regardless of foe's range. At start of turn, grants Atk/Spd/Def 【Great Talent】+3 to unit and allies within 2 spaces of unit. For unit and allies on the map, deals damage = value of Def【Great Talent】(max 9; excluding area-of-effect Specials) and reduces damage from foe's attacks by value of Def 【Great Talent】(max 9; excluding area-of-effect Specials). Grants Atk/Spd/Def+10 to unit, increases Spd difference necessary for foe to make a follow-up attack by 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). (This skill grants max of【Great Talent】+18 for unit and【Great Talent】+9 for allies.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).

  • Pair Up 4

    B skill

    If unit is within 3 spaces of an ally, inflicts Atk/Spd-4 on foe, increases Spd difference necessary for foe to make a follow-up attack by 10, neutralize penalties on unit, unit deals +15 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials), and also, if foe triggers the "attack twice" effect during combat, reduces damage by an additional 7 (excluding area-of-effect Specials). If unit is within 3 spaces of an ally and foe initiates combat, reduces damage by an additional X × 2 (X = distance from unit to foe; excluding area-of-effect Specials).

  • S/D Twin P Save

    C skill

    If sword, lance, axe, bow, dagger, or beast foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If foe uses sword, lance, axe, bow, dagger, or beast damage, grants Spd/Def+4 to unit, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials), any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

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