Winter Black Knight

Winter Black Knight

Green AxeB tier

Introduction

Winter Black Knight is a character in Fire Emblem Heroes. Winter Black Knight's weapon type is Green Axe and role is Armored. Faction: Fire Emblem: Path of Radiance.

On our Fire Emblem Heroes tier list Winter Black Knight is B tier, 358th of the 907 characters ranked, from where 3 current tier lists put Winter Black Knight.

Profile

Winter Black Knight carries the title "The Night's Blade".

Stats

  • HP43
  • Atk44
  • Spd44
  • Def35
  • Res30

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Solemn Axe

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit's attack can trigger their Special, the following effects will occur based on foe's HP at start of combat: if ≥ 20%, reduces damage from foe's first attack by 40%; and if ≥ 40%, reduces foe's Atk/Spd by 25% of foe's Atk at start of combat, -8 (max 10, min 0); and if ≥ 60%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

  • Black Luna

    Special · Cooldown 3

    Treats foe's Def/Res as if reduced by 80% during combat. (Skill cannot be inherited.)

  • Distant Dart

    A skill

    Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat.

  • Special Fighter 4

    B skill

    At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action.

  • D/R Far Save 3

    C skill

    If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

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