Winter Dimitri

Winter Dimitri

Green AxeB tier

Introduction

Winter Dimitri is a character in Fire Emblem Heroes. Winter Dimitri's weapon type is Green Axe and role is Cavalry. Faction: Fire Emblem: Three Houses.

On our Fire Emblem Heroes tier list Winter Dimitri is B tier, 530th of the 907 characters ranked, from where 3 current tier lists put Winter Dimitri.

Is Winter Dimitri good?

Mounted axe user who works on both phases. Blue Yule Axe pre-charges his Special, No Quarter, based on how far he or his attacker moved, so a full-distance move means it's ready right away, and it also gives Canto (2), Null Follow-Up, stats and 7 HP after combat.

Barbarity debuffs his foe, adds Atk-based damage and cuts the first hit by 40%, then grants Vantage and Dodge after the fight, and Atk/Spd Prime 4 lets him counter from any range, so attacking him on enemy phase is risky. We have him at B.

Strengths

  • Special ready off a full move, even on enemy phase
  • Vantage and Dodge after combat
  • Distant Counter through Atk/Spd Prime 4
  • Canto (2) and post-combat healing

Weaknesses

  • Cavalry-effective weapons like Thani deal 1.5x

Profile

Winter Dimitri carries the title "Blessed Protector".

Stats

  • HP41
  • Atk47
  • Spd46
  • Def32
  • Res19

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Blue Yule Axe

    Weapon · Might 16 · Range 1

    Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Null Follow-Up】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + 15% of unit's Spd at start of combat) and grants Special cooldown count-Y to unit before unit's first attack during combat (Y = number of spaces from start position to end position of whoever initiated combat, max 3; if number of【Bonus】effects active on unit, excluding stat bonuses, ≥ 4, then the value is treated as 3), and restores 7 HP to unit after combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • No Quarter

    Special · Cooldown 3

    Boosts damage by X% of unit's Atk when Special triggers (if foe is armored, X = 40; otherwise, X = 30). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills.

  • Atk/Spd Prime 4

    A skill

    If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • Barbarity

    B skill

    At start of combat, if foe's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, after combat, grants【Vantage】and【Dodge】 to unit and inflicts Atk/Spd/Def/Res-6 on target and foes within 3 spaces of target through their next actions. 【Vantage】 If foe initiates combat, unit can counterattack before foe's first attack for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

  • Panic Smoke 4

    C skill

    After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions. 【Panic】 Converts bonuses on unit into penalties through its next action. 【Foe Penalty Doubler】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = any current penalty on each of those stats for 1 turn. Calculates each stat penalty independently.

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