
Winter Gatekeeper
Colorless Tome
Introduction
Winter Gatekeeper is a character in Fire Emblem Heroes. Winter Gatekeeper's weapon type is Colorless Tome and role is Armored. Faction: Fire Emblem: Three Houses.
Profile
Winter Gatekeeper carries the title "Midwinter Toil".
Stats
- HP48
- Atk35
- Spd21
- Def48
- Res49
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Oliphant Calling
Weapon · Might 14 · Range 2Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+X (for unit, X = 16; for allies, X = 5), neutralizes penalties, and reduces damage from foe's attacks by Y during combat (for unit, Y = 15; for allies, Y = 7; excluding area-of-effect Specials), and also, unit's or ally's next attack deals damage = 40% of foe's first-attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack), and after combat, restores 7 HP. Reduces damage from foe's Special by 15 during combat (excluding area-of-effect Specials) and grants Special cooldown count-Z to unit before foe's first attack during combat (Z = number of allies within 3 rows or 3 columns centered on unit; max 3; if unit is within 2 spaces of a structure that a foe can destroy, value is treated as 3.)
Ice Wall
Special · Cooldown 4Boosts damage by 70% of unit's Res when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
Def/Res Aria
A skillIf unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Def/Res = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5).
Festive Report
B skillFoes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Foes cannot warp into spaces within 4 spaces of unit (does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). At start of turn, inflicts【Share Spoils+】 on closest foes and any foe within 2 spaces of those foes through their next actions. Inflicts Atk/Res-5 on foe, foe cannot make a follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). When unit's Special triggers, calculates damage using 150% of unit's Res instead of the value of unit's Atk (excluding area-of-effect Specials). 【Share Spoils+】 Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduces damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials). Once per turn for the entire map, if foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects aside from Share Spoils; if this status and Share Spoils are both active at the same time, they are both treated as having been triggered; other similar effects aside from Share Spoils are treated as not having triggered).
D/R Twin F Save
C skillIf foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 2, grants Def/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.



