Winter Mirabilis

Winter Mirabilis

Blue DaggerB tier

Introduction

Winter Mirabilis is a character in Fire Emblem Heroes. Winter Mirabilis's weapon type is Blue Dagger and role is Flying. Faction: Fire Emblem Heroes.

On our Fire Emblem Heroes tier list Winter Mirabilis is B tier, 535th of the 907 characters ranked, from where 4 current tier lists put Winter Mirabilis.

Profile

Winter Mirabilis carries the title "Sugarplum Vision".

Stats

  • HP39
  • Atk36
  • Spd17
  • Def34
  • Res36

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Dreamflake

    Weapon · Might 14 · Range 2

    Grants Res+3. If【Penalty】is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk-5 on those foes during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

  • Whimsical Dream

    Assist · Range 1

    Grants another action to target ally. Grants Atk+5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk-5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

  • Bracing Stance 3

    A skill

    If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

  • Spd Cantrip 3

    B skill

    If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions.

  • Ground Orders 3

    C skill

    At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."

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