Winter Sothis

Winter Sothis

Green BreathS tier

Introduction

Winter Sothis is a character in Fire Emblem Heroes. Winter Sothis's weapon type is Green Breath and role is Armored. Faction: Fire Emblem: Three Houses.

On our Fire Emblem Heroes tier list Winter Sothis is S tier, 21st of the 907 characters ranked, from where 6 current tier lists put Winter Sothis.

Is Winter Sothis good?

Armored dragon that tanks on enemy phase and hits back at any range with Distant Counter. Snow's Grace blocks anti-dragon bonuses and gives her +5 to every stat while she's at half HP or more, and Sirius heals her off the damage she deals, so staying above that line is easy.

Special Fighter 3 speeds up her Special while slowing the foe's, which lets Sirius go off during counterattacks. Armor-effective weapons such as Armorslayer+ are what bring her down.

Strengths

  • Immune to dragon-effective bonuses
  • Counters at any range
  • Self-healing Special keeps her weapon buff active
  • Special charges fast on enemy phase
  • Hits ranged foes on their lower defensive stat

Weaknesses

  • Armor-effective weapons deal heavy damage
  • Weapon and B skill switch off below 50% HP

Profile

Winter Sothis carries the title "Silver Specter".

Stats

  • HP44
  • Atk35
  • Spd41
  • Def30
  • Res35

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Snow's Grace

    Weapon · Might 16 · Range 1

    Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

  • Sirius

    Special · Cooldown 2

    Boosts damage by 30% of unit's Spd. Restores HP = 30% of damage dealt.

  • Distant Counter

    A skill

    Unit can counterattack regardless of foe's range.

  • Special Fighter 3

    B skill

    At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

  • Threat. Atk/Res 3

    C skill

    At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions.

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