Ymir

Life-Mother

Ymir

/Green Breath/Cavalry

Fire Emblem Heroes

Btier

Introduction

Ymir is a character in Fire Emblem Heroes. Ymir's weapon type is Green Breath and role is Cavalry. Faction: Fire Emblem Heroes.

On the combined Fire Emblem Heroes tier list Ymir is B tier, 299th of the 849 characters ranked, from where 2 community tier lists put Ymir.

What Ymir does

A cavalry support that heals while it buffs. Using Rally Up Atk+, or being part of any movement Assist, makes Everliving Breath restore 10 HP to allies around both units and clear their penalties.

Everliving Domain gives this unit and nearby allies Def/Res+4 and lets anyone at 75% HP or more survive a lethal hit at 1 HP once per combat.

Profile

Ymir carries the title "Life-Mother". Ymir is a female Deity.

Stats

  • HP648th38
  • Atk269th40
  • Spd664th26
  • Def188th35
  • Res176th34

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

5
  • Everliving Breath

    Weapon · Might 16 · Range 1

    Grants Atk+3. If a Rally skill or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, restores 10 HP to allies within 2 spaces of unit and target after movement, then neutralizes any【Penalty】on those allies. (Includes unit and target. Does not stack even if effect ranges of unit and target overlap.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Rally Up Atk+

    Assist · Range 1

    Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

  • Atk/Res Unity

    A skill

    If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.

  • A/R Near Trace 3

    B skill

    Enables【Canto (Rem. +1)】. Inflicts Atk/Res-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Everliving Domain

    C skill

    If unit is within 2 spaces of any allies, grants Def/Res+4 and the following effect to unit and those allies during combat: "If unit's HP ≥ 75% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)"

Art

Ymir key art

More characters

All characters