
Young Eliwood
Red SwordA tier
Introduction
Young Eliwood is a character in Fire Emblem Heroes. Young Eliwood's weapon type is Red Sword and role is Cavalry. Faction: Fire Emblem: The Blazing Blade.
On our Fire Emblem Heroes tier list Young Eliwood is A tier, 294th of the 907 characters ranked, from where 3 current tier lists put Young Eliwood.
Profile
Young Eliwood carries the title "Pledged Friend".
Stats
- HP39
- Atk45
- Spd46
- Def29
- Res20
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Fiery War Sword
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses × 3, + 5; max 17), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Luna
Special · Cooldown 3Treats foe's Def/Res as if reduced by 50% during combat.
Spd/Def Clash 4
A skillIf unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat.
S/D Near Trace 3
B skillEnables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Inborn Idealism
C skillAt start of turn, if a dragon or beast ally is deployed, grants Atk/Spd/Def+6, 【Bonus Doubler】, and【Null Panic】to unit and ally with the highest Atk (excluding unit) for 1 turn. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)



