
Young Hector
Green AxeS tier
Introduction
Young Hector is a character in Fire Emblem Heroes. Young Hector's weapon type is Green Axe and role is Armored. Faction: Fire Emblem: The Blazing Blade.
On our Fire Emblem Heroes tier list Young Hector is S tier, 61st of the 907 characters ranked, from where 3 current tier lists put Young Hector.
Is Young Hector good?
Armored axe tank that's very hard to kill from any direction. Valiant War Axe cuts the foe's Atk and Def, slows their Special charge and takes 30% off every attack he receives, not only the first one, and Ostia's Heart adds Distant Counter, an Atk/Def-8 penalty on the foe and 7 HP back each time he lands a hit.
His Special, Armored Beacon, adds damage off his Def and can blunt the next hit from a ranged foe by 40% when a Special is ready. We place him at S.
Strengths
- Damage reduction works on every hit, not just the first
- Counters from any range and heals as he hits
- Vengeful Fighter 4 gives him enemy-phase follow-ups while stopping the foe's
- D/R Far Save 3 lets him take hits meant for allies from bows, daggers, tomes and staves
Weaknesses
- Slaying Hammer+, Randgríðr, Thani and other anti-armor weapons deal 1.5x damage
Profile
Young Hector carries the title "Sworn Friend".
Stats
- HP47
- Atk45
- Spd16
- Def47
- Res41
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Valiant War Axe
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials), and also, if unit is within 3 spaces of an ally, inflicts penalty on foe's Atk during combat = 12 - foe's max Special cooldown count value × 2 (min 4; if foe does not have a Special skill, penalty = 4).
Armored Beacon
Special · Cooldown 3Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
Ostia's Heart
A skillUnit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-8 on foe during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).
Vengeful Fighter 4
B skillIf unit's HP ≥ 25% and foe initiates combat, inflicts Atk-4 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
D/R Far Save 3
C skillIf a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.



