Young Hector

Young Hector

Green AxeS tier

Introduction

Young Hector is a character in Fire Emblem Heroes. Young Hector's weapon type is Green Axe and role is Armored. Faction: Fire Emblem: The Blazing Blade.

On the combined Fire Emblem Heroes tier list Young Hector is S tier, 68th of the 849 characters ranked, from where 2 community tier lists put Young Hector.

What Young Hector does

An armored axe tank who handles melee and ranged attackers alike. When foes attack him he counters at any range, gets a guaranteed follow-up while denying theirs, and stacks 18 or more points of Atk penalties on them between Valiant War Axe, Ostia's Heart and Vengeful Fighter 4, all while taking 30% less damage.

D/R Far Save 3 also lets him take ranged hits meant for allies within 2 spaces.

Profile

Young Hector carries the title "Sworn Friend".

Stats

  • HP40th47
  • Atk91st45
  • Spd833rd16
  • Def25th47
  • Res55th41

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

5
  • Valiant War Axe

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials), and also, if unit is within 3 spaces of an ally, inflicts penalty on foe's Atk during combat = 12 - foe's max Special cooldown count value × 2 (min 4; if foe does not have a Special skill, penalty = 4).

  • Armored Beacon

    Special · Cooldown 3

    Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

  • Ostia's Heart

    A skill

    Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-8 on foe during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).

  • Vengeful Fighter 4

    B skill

    If unit's HP ≥ 25% and foe initiates combat, inflicts Atk-4 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

  • D/R Far Save 3

    C skill

    If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

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