Young Ingrid

Young Ingrid

Blue Lance

Introduction

Young Ingrid is a character in Fire Emblem Heroes. Young Ingrid's weapon type is Blue Lance and role is Cavalry. Faction: Fire Emblem: Three Houses.

Profile

Young Ingrid carries the title "Chivalrous Heart".

Stats

  • HP40
  • Atk47
  • Spd49
  • Def36
  • Res23

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Arcane Thorn

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Def/Res+6,【Truly Incited】, and 【Preempt Pulse】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Truly Incited】 Grants bonus to Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 8). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat.

  • Reposition

    Assist · Range 1

    Target ally moves to opposite side of unit.

  • Shatter Slash

    Special · Cooldown 4

    Boosts damage by 80% of the greater of unit's Spd or Def when Special triggers. Inflicts penalty on foe’s Atk/Def = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently) and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

  • Proper Knight

    A skill

    Enables【Canto (Dist. +1; Max 4)】. After unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def-7,【Sabotage】, and 【Discord】on closest foes and any foe within 2 spaces of those foes through their next actions. After Canto (including cases where action is ended due to Canto Control), if unit has used an Assist skill on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). Grants Atk/Spd/Def/Res+8+X to unit, unit deals +X × 4 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 4 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional X × 4 (excluding area-of-effect Specials; X = number of spaces from start position to end position of whoever initiated combat; max 3), and grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

  • Atk/Spd Favor

    B skill

    If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Spd+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with【Empathy】active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】active). 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of【Bonus】effects, excluding stat bonuses, and【Penalty】effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • A/S Outcry Dull

    C skill

    At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = number of allies on the map with the "neutralizes foe's bonuses during combat" status effect active + 2 (excluding unit; max 5) and deals damage = number of spaces from start position to end position of whoever initiated combat × 2 during combat (max 8; excluding area-of-effect Specials).

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