
Young Rebecca
Colorless BowB tier
Introduction
Young Rebecca is a character in Fire Emblem Heroes. Young Rebecca's weapon type is Colorless Bow and role is Infantry. Faction: Fire Emblem: The Blazing Blade.
On our Fire Emblem Heroes tier list Young Rebecca is B tier, 539th of the 907 characters ranked, from where 3 current tier lists put Young Rebecca.
Is Young Rebecca good?
A dedicated beast counter. Her Gusty War Bow is effective against beasts and fliers and cuts damage from beast, cavalry and flying foes by up to 60%, which makes her a clean answer to
Fomortiis, a unit every player got from A Hero Rises 2023 and one you'll meet constantly.
As a 4-star special hero she arrives with weak inherited skills, so she needs real investment (Deadeye, Atk/Spd Finish 4, Time's Pulse 4) to reach her ceiling. We have her at B.
Strengths
- Effective against beasts and fliers
- Up to 60% damage reduction against beasts, cavalry and fliers
- Hard counter to
Fomortiis
Weaknesses
- Base skills are low tier
- Needs expensive inherits to reach her potential
Profile
Young Rebecca carries the title "Breezy Scamp".
Stats
- HP39
- Atk44
- Spd45
- Def22
- Res33
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
4Gusty War Bow
Weapon · Might 14 · Range 2Accelerates Special trigger (cooldown count-1). Effective against beast and flying foes. At start of turn, if unit is within 3 spaces of an ally and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by X% during combat (if in combat against a beast foe, or a cavalry or flying foe with Range = 2, X = 60; otherwise, X = 30), and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +7 damage during combat (except when dealing damage with area-of-effect Specials).
Moonbow
Special · Cooldown 2Treats foe's Def/Res as if reduced by 30% during combat.
Atk/Spd Finish 3
A skillIf unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
Null Follow-Up 3
B skillNeutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.



