Young Rebecca

Young Rebecca

Colorless BowB tier

Introduction

Young Rebecca is a character in Fire Emblem Heroes. Young Rebecca's weapon type is Colorless Bow and role is Infantry. Faction: Fire Emblem: The Blazing Blade.

On our Fire Emblem Heroes tier list Young Rebecca is B tier, 539th of the 907 characters ranked, from where 3 current tier lists put Young Rebecca.

Is Young Rebecca good?

A dedicated beast counter. Her Gusty War Bow is effective against beasts and fliers and cuts damage from beast, cavalry and flying foes by up to 60%, which makes her a clean answer to Fomortiis, a unit every player got from A Hero Rises 2023 and one you'll meet constantly.

As a 4-star special hero she arrives with weak inherited skills, so she needs real investment (Deadeye, Atk/Spd Finish 4, Time's Pulse 4) to reach her ceiling. We have her at B.

Strengths

  • Effective against beasts and fliers
  • Up to 60% damage reduction against beasts, cavalry and fliers
  • Hard counter to Fomortiis

Weaknesses

  • Base skills are low tier
  • Needs expensive inherits to reach her potential

Profile

Young Rebecca carries the title "Breezy Scamp".

Stats

  • HP39
  • Atk44
  • Spd45
  • Def22
  • Res33

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

4
  • Gusty War Bow

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). Effective against beast and flying foes. At start of turn, if unit is within 3 spaces of an ally and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by X% during combat (if in combat against a beast foe, or a cavalry or flying foe with Range = 2, X = 60; otherwise, X = 30), and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +7 damage during combat (except when dealing damage with area-of-effect Specials).

  • Moonbow

    Special · Cooldown 2

    Treats foe's Def/Res as if reduced by 30% during combat.

  • Atk/Spd Finish 3

    A skill

    If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)

  • Null Follow-Up 3

    B skill

    Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

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