
Young Tana
Blue LanceB tier
Introduction
Young Tana is a character in Fire Emblem Heroes. Young Tana's weapon type is Blue Lance and role is Flying. Faction: Fire Emblem: The Sacred Stones.
On the combined Fire Emblem Heroes tier list Young Tana is B tier, 305th of the 849 characters ranked, from where 2 community tier lists put Young Tana.
Profile
Young Tana carries the title "Frelian Starlight".
Stats
- HP387th of 87340
- Atk309th of 85639
- Spd172nd of 85641
- Def409th of 85629
- Res604th of 85623
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Lance of Frelia
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Unit can move to a space within 2 spaces of an ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, grants Def/Res+10 during combat.
Draconic Aura
Special · Cooldown 3Boosts damage by 30% of unit's Atk.
Steady Impact
A skillIf unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack.
S/D Near Trace 3
B skillEnables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Atk/Spd Rein 3
C skillInflicts Atk/Spd-4 on foes within 2 spaces during combat.



