
Young Tiki
Green Breath
Introduction
Young Tiki is a character in Fire Emblem Heroes. Young Tiki's weapon type is Green Breath and role is Infantry. Faction: Fire Emblem: Mystery of the Emblem.
Profile
Young Tiki carries the title "Dragon's Progeny".
Stats
- HP762nd of 87336
- Atk740th of 85631
- Spd12th of 85648
- Def15th of 85648
- Res68th of 85640
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
6Ancient Voice
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, if unit is within 2 spaces of an ally, grants Spd/Def+6,【Bulwark】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, calculates damage using 150% of unit's Def instead of the value of unit's Atk when Special triggers (excluding area-of-effect Specials). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Dragon Flame
Special · Cooldown 4Boosts damage by 80% of unit's Def and restores 30% of unit's maximum HP when Special triggers. If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Foe initiates combat or unit's Def ≥ foe's Def-10. (Once per combat; excluding area-of-effect Specials).
D Bonus Doubler
A skillUnit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
Edged Scales
B skillIf foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Spd/Def/Res-4 on foe, deals damage = 15% of foe's Atk (excluding area-of-effect Specials), reduces damage from foe's first attack by 10 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and increases the Spd difference necessary for foe to make a follow-up attack by 10 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Love for All!
C skillFor allies within 3 spaces of unit, grants Atk/ Spd/Def/Res+5 and grants Special cooldown count-1 before foe's first attack during combat. If unit is within 3 spaces of an ally, reduces damage from area-of-effect Specials by number of allies within 3 spaces of unit x 40% (max 80%; excluding Røkkr area-of-effect Specials). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by X × 7 (max 14; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-X to unit before foe's first attack during combat (max 3; X = number of allies within 3 spaces of unit), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
Res Scowl Echo
X skillIf foe initiates combat or foe's HP ≥ 75% at start of combat, grants Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown).



