
Young Tiki
Green BreathS tier
Introduction
Young Tiki is a character in Fire Emblem Heroes. Young Tiki's weapon type is Green Breath and role is Infantry. Faction: Fire Emblem: Mystery of the Emblem.
On our Fire Emblem Heroes tier list Young Tiki is S tier, 73rd of the 907 characters ranked, from where 2 current tier lists put Young Tiki.
Profile
Young Tiki carries the title "Dragon's Progeny".
Stats
- HP36
- Atk31
- Spd48
- Def48
- Res40
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
6Ancient Voice
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, if unit is within 2 spaces of an ally, grants Spd/Def+6,【Bulwark】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, calculates damage using 150% of unit's Def instead of the value of unit's Atk when Special triggers (excluding area-of-effect Specials). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Dragon Flame
Special · Cooldown 4Boosts damage by 80% of unit's Def and restores 30% of unit's maximum HP when Special triggers. If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Foe initiates combat or unit's Def ≥ foe's Def-10. (Once per combat; excluding area-of-effect Specials).
D Bonus Doubler
A skillUnit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
Edged Scales
B skillIf foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Spd/Def/Res-4 on foe, deals damage = 15% of foe's Atk (excluding area-of-effect Specials), reduces damage from foe's first attack by 10 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and increases the Spd difference necessary for foe to make a follow-up attack by 10 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Love for All!
C skillFor allies within 3 spaces of unit, grants Atk/ Spd/Def/Res+5 and grants Special cooldown count-1 before foe's first attack during combat. If unit is within 3 spaces of an ally, reduces damage from area-of-effect Specials by number of allies within 3 spaces of unit x 40% (max 80%; excluding Røkkr area-of-effect Specials). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by X × 7 (max 14; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-X to unit before foe's first attack during combat (max 3; X = number of allies within 3 spaces of unit), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
Res Scowl Echo
X skillIf foe initiates combat or foe's HP ≥ 75% at start of combat, grants Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown).



