Monthly, since January 2024
Grand Summoners revenue
Grand Summoners made an estimated $1.2M on mobile in August 2026 across Global and Japan, up 33% on July. Its best month on record is January 2025 at $2.0M.
Monthly revenue
August 2026$1.2M12K downloads
$600K
$1.2M
$1.8M
$2.4M
202420252026
At a glance
- August 2026
- $1.2M▲ 33% vs July
- Last 12 months
- $12.1M
- Best month
- $2.0M January 2025
- Total since January 2024
- $38.4M
- Downloads in August 2026
- 12K
Every month by region
32 months| Month | Global | Japan | Total | Change |
|---|---|---|---|---|
| August 2026 | $600K | $600K | $1.2M | +33% |
| July 2026 | $600K | $300K | $900K | -25% |
| June 2026 | $800K | $400K | $1.2M | +52% |
| May 2026 | $500K | $290K | $790K | -12% |
| April 2026 | $500K | $400K | $900K | +13% |
| March 2026 | $500K | $300K | $800K | +23% |
| February 2026 | $500K | $150K | $650K | -54% |
| January 2026 | $1.0M | $400K | $1.4M | 0% |
| December 2025 | $800K | $600K | $1.4M | +32% |
| November 2025 | $900K | $160K | $1.1M | +89% |
| October 2025 | $400K | $160K | $560K | -53% |
| September 2025 | $800K | $400K | $1.2M | +35% |
| August 2025 | $600K | $290K | $890K | -41% |
| July 2025 | $900K | $600K | $1.5M | +67% |
| June 2025 | $600K | $300K | $900K | -25% |
| May 2025 | $600K | $600K | $1.2M | 0% |
| April 2025 | $800K | $400K | $1.2M | -20% |
| March 2025 | $900K | $600K | $1.5M | +36% |
| February 2025 | $800K | $300K | $1.1M | -45% |
| January 2025 | $1.2M | $800K | $2.0M | +11% |
| December 2024 | $1.3M | $500K | $1.8M | -5% |
| November 2024 | $1.5M | $400K | $1.9M | +27% |
| October 2024 | $1.0M | $500K | $1.5M | +25% |
| September 2024 | $900K | $300K | $1.2M | -8% |
| August 2024 | $1.0M | $300K | $1.3M | +18% |
| July 2024 | $600K | $500K | $1.1M | +39% |
| June 2024 | $600K | $190K | $790K | -28% |
| May 2024 | $800K | $300K | $1.1M | +47% |
| April 2024 | $600K | $150K | $750K | -56% |
| March 2024 | $1.0M | $700K | $1.7M | +55% |
| February 2024 | $800K | $300K | $1.1M | -39% |
| January 2024 | $1.1M | $700K | $1.8M | - |
How these numbers work
These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.



