
Cascade
Introduction
Cascade is a character in Hero Wars.
On the combined Hero Wars tier list Cascade is A tier, 25th of the 77 characters ranked, from where 2 community tier lists put Cascade.
Stats
- Power1st of 791,329,119
- Intelligence1st of 79151,196
- Agility1st of 79156,579
- Strength1st of 79148,754
- Health1st of 796,134,986
- Physical attack1st of 79481,639
- Magic attack1st of 79468,677
- Armor1st of 79182,424
- Magic defense1st of 79151,971
- Armor penetration16th of 2323,530
- Magic penetration25th of 261,460
At level 120. Each bar is measured against the highest value in the Hero Wars roster, and the place is out of every character with that stat.
Skills
4Hydrokinesis
White skillCascade unleashes a heavy downpour, damaging enemies each second for 4.0 seconds and inflicting status effects depending on their main stat. Strength: Deals physical damage, decreasing armor and magic defense. Agility: Deals magic damage, blinding the target. Intelligence: Deals physical damage, silencing the target.
At hero level 120
Tidal Wave
Green skillCascade dashes through enemy lines, dealing magic damage and knocking back enemies. The knockback is more effective for nearby enemies. Reaching the end of the dash, Cascade returns to new position at the same range as the original distance from the nearest enemy.
At hero level 120
Refluence
Blue skillAfter casting Tidal Wave, Cascade inflicts the Sodden Armor status effect on enemies hit on the way back. The effect lasts for 8.0 seconds. Whenever the afflicted enemy takes damage, Sodden Armor deals extra damage of the same type. If the damage was dealt by an allied Mystery Hero, the afflicted enemy takes increased damage.
At hero level 120
Elemental Surge
Violet skillCascade's magic defense penetration is always equal to his armor penetration value. When one of these stats is affected in battle, the other changes as well. The type of damage from Cascade's basic attacks changes with the target's defense stats. If the target's armor is greater than their magic defense, they will take magic damage, and if not, they will take physical damage instead. If the hero's basic attack penetrates the target's armor or magic defense, the target will also take the other type of damage in an extra attack. If the extra attack penetrates the associated defense, the target also takes pure damage.
At hero level 120



