
Electra von Grave
Introduction
Electra von Grave is a character in Hero Wars.
On the combined Hero Wars tier list Electra von Grave is S tier, 9th of the 77 characters ranked, from where 2 community tier lists put Electra von Grave.
Stats
- Power11th of 79158,555
- Intelligence38th of 793,246
- Agility77th of 791,549
- Strength5th of 7914,267
- Health11th of 79848,766
- Physical attack51st of 7918,700
- Magic attack41st of 7935,755
- Armor24th of 7930,259
- Magic defense58th of 7916,081
- Magic penetration26th of 261,240
- Toughness1st of 1214,380
At level 120. Each bar is measured against the highest value in the Hero Wars roster, and the place is out of every character with that stat.
Skills
4
Pain's Embrace
White skillAbsorbs all incoming Damage for 6.0 seconds. While active, the Hero cannot attack, move or be displaced. When the effect ends, blinds nearby enemies for 7 seconds and increases allies' Magic Attack Damage absorption limit: 512,192 (25% Health + 2,500 * Level) Magic Attack increase: 23,878 (50% Magic attack + 50 * Level) Keywords: Can't be copied
At hero level 120

Field of Lightning
Green skillStrikes nearby enemies with lightning. Reduces their Magic Defense for 9.0 seconds. Magic Defense reduction increases by 250 for every Health lost at the moment of use. Magic Defense reduction: 15,514 (35% Magic attack + 25 * Level) Additional Magic Defense reduction: 250 for each 10000 Health lost
At hero level 120

Oath of Protection
Blue skillFor 10.0 seconds, applies an effect to all allies she started the battle with whose current Health is lower than hers. While the effect is active, absorbs part of the Damage they take. Absorbs more Damage dealt to the Way of Eternity Heroes. Absorbed damage: 90,877 (10% Health + 50 * Level + 1,000) Absorbed Damage dealt to the Way of Eternity Heroes: 139,315 (15% Health + 100 * Level + 2,000)
At hero level 120

Immortal Shell
Violet skillAt the start of battle, converts Armor, Magic Defense, and Dodge into Health. The more points converted, the higher her maximum Health. Armor, Magic Defense, and Dodge are permanently set to 0 and cannot be altered in combat. Increases Health by 96,877 (10% Health + 100 * Level + 4,000) per 1000 defensive stat points converted.
At hero level 120



