
Mojo
Introduction
Mojo is a character in Hero Wars.
On the combined Hero Wars tier list Mojo is C tier, 67th of the 77 characters ranked, from where 6 community tier lists put Mojo.
Stats
- Power29th of 79137,529
- Intelligence26th of 7912,550
- Agility50th of 792,329
- Strength53rd of 792,454
- Health59th of 79377,058
- Physical attack66th of 7917,258
- Magic attack18th of 7989,006
- Armor77th of 792,329
- Magic defense7th of 7940,117
- Magic penetration6th of 2637,620
At level 120. Each bar is measured against the highest value in the Hero Wars roster, and the place is out of every character with that stat.
Skills
4
Totem of Wrath
White skillCreates a totem that shoots magic projectiles at the two closest enemies for 4 seconds. The skill lasts for 0.15 seconds longer for each Wrath of Spirits charge. Mojo cannot attack or use skills during this time. Damage per missile: 19,601 (20% Magic attack + 15 * Level)
At hero level 120

Healing Spirits
Green skill · Cooldown 12.5 secondsHeals allies for 5% of their max health, but no more than 49,103 (50% Magic attack + 30 * Level + 1,000). If an ally has been fully healed by this skill, they receive 10% energy while Mojo himself receives a Wrath of the Spirits charge. Healed Nature heroes receive 10% extra energy. Maximum healing: 49,103 (50% Magic attack + 30 * Level + 1,000)
At hero level 120

Cursed Bones
Blue skill · Cooldown 21 secondsShoots a projectile at a random enemy, dealing magic damage and stunning the target. If an enemy burns or steals an ally's energy, Mojo uses this skill on that enemy, dealing extra damage for every Wrath of the Spirits charge Keywords: Stun Damage: 21,401 (20% Magic attack + 30 * Level + 600) Extra Damage for each Wrath of the Spirits charge: 21,401 (20% Magic attack + 30 * Level + 600) Chance to stun is lowered if the target's level is above 120 Hits: 8
At hero level 120

Hex
Violet skillCurses the enemy team every 2.0 seconds, applying a Hex mark to the hero that took the most damage during that time. The mark channels damage taken within 2.0 seconds equal to the current percentage of Mojo's health. No less than 20% and no more than 80 (1 * Level)%. If an enemy dies to this skill, Mojo gets 3 Wrath charges. The skill remains active after Mojo dies, dealing an extra 20% of the damage the target has taken. Keywords: Mark Maximum mark damage: 80 (1 * Level)% of damage taken by the target
At hero level 120
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