
Mojo
Introduction
Mojo is a character in Hero Wars.
On our Hero Wars tier list Mojo is D tier, 74th of the 77 characters ranked, from where 14 current tier lists put Mojo.
Stats
- Power137,529
- Intelligence12,550
- Agility2,329
- Strength2,454
- Health377,058
- Physical attack17,258
- Magic attack89,006
- Armor2,329
- Magic defense40,117
- Magic penetration37,620
At level 120. Each bar is measured against the highest value in the Hero Wars roster.
Skills
4
Totem of Wrath
White skillCreates a totem that shoots magic projectiles at the two closest enemies for 4 seconds. The skill lasts for 0.15 seconds longer for each Wrath of Spirits charge. Mojo cannot attack or use skills during this time. Damage per missile: 19,601 (20% Magic attack + 15 * Level)
At hero level 120

Healing Spirits
Green skill · Cooldown 12.5 secondsHeals allies for 5% of their max health, but no more than 49,103 (50% Magic attack + 30 * Level + 1,000). If an ally has been fully healed by this skill, they receive 10% energy while Mojo himself receives a Wrath of the Spirits charge. Healed Nature heroes receive 10% extra energy. Maximum healing: 49,103 (50% Magic attack + 30 * Level + 1,000)
At hero level 120

Cursed Bones
Blue skill · Cooldown 21 secondsShoots a projectile at a random enemy, dealing magic damage and stunning the target. If an enemy burns or steals an ally's energy, Mojo uses this skill on that enemy, dealing extra damage for every Wrath of the Spirits charge Keywords: Stun Damage: 21,401 (20% Magic attack + 30 * Level + 600) Extra Damage for each Wrath of the Spirits charge: 21,401 (20% Magic attack + 30 * Level + 600) Chance to stun is lowered if the target's level is above 120 Hits: 8
At hero level 120

Hex
Violet skillCurses the enemy team every 2.0 seconds, applying a Hex mark to the hero that took the most damage during that time. The mark channels damage taken within 2.0 seconds equal to the current percentage of Mojo's health. No less than 20% and no more than 80 (1 * Level)%. If an enemy dies to this skill, Mojo gets 3 Wrath charges. The skill remains active after Mojo dies, dealing an extra 20% of the damage the target has taken. Keywords: Mark Maximum mark damage: 80 (1 * Level)% of damage taken by the target
At hero level 120
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