Argent Knight: Artemis

S-Rank Battlesuit

Argent Knight: Artemis

/BIO

Atier

Introduction

Argent Knight: Artemis is an S-rank BIO battlesuit in Honkai Impact 3rd.

On our Honkai Impact 3rd tier list Argent Knight: Artemis is A tier, 32nd of the 97 battlesuits ranked, from where 5 current tier lists put Argent Knight: Artemis.

Other BIO battlesuits in Honkai Impact 3rd: Battle Storm, Black Nucleus, Blazing Hope, Celestial Hymn, Crimson Impulse, Darkbolt Jonin and 17 more.

Profile

Argent Knight: Artemis is Rita Rossweisse's battlesuit. Her birthday is March 1, and she stands 168cm tall.

Background

Argent Knight: Artemis is a playable battlesuit in Honkai Impact 3rd.

Stats

  • HP2,405
  • SP204
  • ATK668
  • DEF224
  • CRT32

At rank SSS. Each bar is measured against the highest value in the Honkai Impact 3rd roster.

Skills

6
  • Herald of Dawn

    Leader

    Team's Charged or Combo ATKs gain 10% Total DMG. For teams with members of 3 different types, attacks gain 12% Elemental DMG. Herald of Dawn (unlocks at S3): Charged/Combo ATKs of all team members deal 16% more Total DMG. If the team is formed by battlesuits of 3 different types, all team members gain 18% All Elemental DMG. Crescent Blade (unlocks at SS1): In burst mode, Valkyrie's Attack Speed increases by 15%. Jade Moon (unlocks at SS2): Crescent Shadow's summoning cooldown is reduced to 6s.

  • Charge: Frost Beam

    Special ATK

    Tap and hold [ATK] during Basic ATK to remove 2 stacks of Hypothermia and deal massive DMG. Hold [ATK] during any Basic ATK sequence to unleash Charged ATK, which deals 100% ATK of AoE Ice DMG, removes 2 stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals 4 x 100% ATK of Ice DMG. Enemies in Ice Cell receive 5 Rime Trauma. Normal mode: Each Charged ATK restores 3 SP upon removing 2 stacks of Hypothermia. Burst mode: Charged ATK penetrates enemies to deal 2 x 150% ATK of Ice DMG, and upon hitting the first enemy, summons Crescent Harvest (summoned entity) whose spinning scythe deals 5 x 125% ATK of Ice DMG. Switch Skill: Enhanced Basic ATK SEQ 3 deals 80% + 160% ATK of Physical DMG. Argent Scythe: Charged ATK consumes 2 stacks of Hypothermia to deal multi-stage DMG. Each stage gains 120% ATK of Ice DMG. QTE: Sudden Frost: QTE: Triggered when paralyzing or freezing the enemy, dealing 100% + 150% + 300% ATK of Physical DMG. Crescent Harvest deals 3 x 50% + 400% ATK of Ice DMG and applies 1 stack of Hypothermia. Glacial Armor: When Charged ATK consumes 2 stacks of Hypothermia, gain Glacial Armor that gives a 50% Total DMG Reduction buff for 7.00s.

  • Phantom Dance

    Evasion

    Quickly evades enemy attack. Can be performed twice in a row. Immediately launch the 4th sequence of Basic ATK after Ultimate Evasion. Phantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing 6 x 80% ATK of AOE Ice DMG and inflicting Hypothermia; CD: 20s. Uranian Mirror (unlocks at S1): Shortens CD of Phantom Dance by 3s. Waning Crescent: Crescent Harvest summoned by Phantom Dance gain 50% ATK of Ice DMG for every ATK sequence. Rimy World (unlocks at S2): Each Charged ATK boosts Crescent Harvest's Ice DMG by 30% for 3s.

  • Rave of Artemis

    Ultimate

    Enters Burst mode: Gains Glacial Armor, Ignore Interrupt, and 60% Total DMG Reduction. Basic ATKs (BATK) gain Ice DMG, and the last hit of each BATK sequence turns Hypothermia Stack 2 into Ice Cell; Crescent Harvest (summoned entity) assists Rita during BATK and inflicts Hypothermia with ATK sequences 2 and 4. Lunar Burst: During Burst, spend 10 SP to cast Ultimate again to end Burst, deal 400% ATK of large AOE Ice DMG, and inflict Ice Cell for 3s (2s for Bosses); enemies suffer 10 Rime Trauma before returning to having 2 stacks of Hypothermia. CD: 6s. Min activation SP: 80. SP consumption: 0-8s: 7 SP/s; 8-16s: 10 SP/s; after 16s: 15 SP/s. Max duration: 24s. Frost Cells (unlocks at SSS): Lunar Burst deals another 300% ATK of Ice DMG. Extends Ice Cell duration by 1.50s (duration against elites or bosses is extended by 1.00s). Winter Harvest: Burst: 5-sequence Basic ATK and Charged ATK of character / Crescent Harvest gain 60% / 80% Ice DMG (including the multi-stage DMG inflicted by consuming 2 stacks of Hypothermia). Waxing Moon: Performing the Ultimate heals the character for 600 HP.

  • Cold Moon

    Basic ATK

    5-sequence scythe sweeps. 1st Sequence: 80% ATK of Physical DMG. 2nd Sequence: 40% + 100% ATK of Physical DMG. 3rd Sequence: 40% + 100% ATK of Physical DMG. 4th Sequence: 2 x 60% + 160% ATK of Physical DMG; pulls in enemies within a small AOE. 5th Sequence: 150% + 250% ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing 150% ATK of Ice DMG. During the 5-sequence Basic ATK, tap [ATK] immediately after Evasion to continue the sequence. Frost Scythe: Each strike of the 5-sequence Basic ATK gains 50% ATK of Ice DMG. Crimson Astarte: Hitting enemies not affected by Ice Cell or 2 stacks of Hypothermia with first 4 sequences of Basic ATK summons Crescent Harvest at the enemy's location, striking 1 time to deal 450% ATK of AOE Ice DMG and inflict Hypothermia. Summon CD: 6.00s. Crescent Shadow: When team mates hit enemies with Charged or Combo ATKs, summon Crescent Harvest at the enemy's location, striking 1 time to deal 300% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 12.00s. CD is counted separately for each team mate.

  • Hypothermia

    Passive

    Passive bonuses apply automatically. Hypothermia: When Crescent Harvest is present, certain moves inflict Hypothermia (2 stacks max). 1 stack: Reduces enemy Ignore Interrupt for 10s and inflicts 2 Rime Trauma; 2 stacks: Within 6s, reduces enemy Ignore Interrupt & Interrupt, and slows enemy ATK Speed & Move Speed by 20%. Stacking inflicts 2 Rime Trauma. Inflicting Hypothermia on enemies with 2 stacks will refresh the duration. This effect does not apply to enemies in Ice Cell. Robust Frigidity: Gains 15% Total DMG at above 33% and another 15% at above 66% HP. Diamond Dust: Gains 50% or 80% Ice DMG against enemies affected by Hypothermia or Ice Cell respectively. Frost Prison: Enemies trapped in Ice Cell take 24% bonus Total DMG (independent effect).

Recommended gear

  • Recommended

    Offense 100% · Functionality 60% · Compatibility 100%
    • WeaponSkadi of Thrymheim
    • Stigma (T)Ana Schariac (Stigmata)
    • Stigma (M)Ana Schariac (Stigmata)
    • Stigma (B)Ana Schariac (Stigmata)
  • Universal

    Offense 90% · Functionality 50% · Compatibility 90%
    • WeaponSkadi Ondurgud
    • Stigma (T)Robert Peary
    • Stigma (M)Robert Peary
    • Stigma (B)Robert Peary
  • Transitional

    Offense 50% · Functionality 20% · Compatibility 60%
    • WeaponAzure Storm
    • Stigma (T)Scott
    • Stigma (M)Scott
    • Stigma (B)Scott

Art

Argent Knight: Artemis key art

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