
S-Rank Battlesuit
Argent Knight: Artemis
/
BIO
Introduction
Argent Knight: Artemis is an S-rank BIO battlesuit in Honkai Impact 3rd.
On the combined Honkai Impact 3rd tier list Argent Knight: Artemis is A tier, 25th of the 91 battlesuits ranked, from where 2 community tier lists put Argent Knight: Artemis.
Other BIO battlesuits in Honkai Impact 3rd: Battle Storm, Black Nucleus, Blazing Hope, Celestial Hymn, Crimson Impulse, Darkbolt Jonin and 17 more.
Profile
Argent Knight: Artemis is Rita Rossweisse's battlesuit. Her birthday is March 1, and she stands 168cm tall.
Stats
- HP11th of 862,405
- SP204
- ATK668
- DEF224
- CRT74th of 8632
At rank SSS. Each bar is measured against the highest value in the Honkai Impact 3rd roster, and the place is out of every battlesuit with that stat.
Skills
6Herald of Dawn
LeaderTeam's Charged or Combo ATKs gain 10% Total DMG. For teams with members of 3 different types, attacks gain 12% Elemental DMG. Herald of Dawn (unlocks at S3): Charged/Combo ATKs of all team members deal 16% more Total DMG. If the team is formed by battlesuits of 3 different types, all team members gain 18% All Elemental DMG. Crescent Blade (unlocks at SS1): In burst mode, Valkyrie's Attack Speed increases by 15%. Jade Moon (unlocks at SS2): Crescent Shadow's summoning cooldown is reduced to 6s.
Charge: Frost Beam
Special ATKTap and hold [ATK] during Basic ATK to remove 2 stacks of Hypothermia and deal massive DMG. Hold [ATK] during any Basic ATK sequence to unleash Charged ATK, which deals 100% ATK of AoE Ice DMG, removes 2 stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals 4 x 100% ATK of Ice DMG. Enemies in Ice Cell receive 5 Rime Trauma. Normal mode: Each Charged ATK restores 3 SP upon removing 2 stacks of Hypothermia. Burst mode: Charged ATK penetrates enemies to deal 2 x 150% ATK of Ice DMG, and upon hitting the first enemy, summons Crescent Harvest (summoned entity) whose spinning scythe deals 5 x 125% ATK of Ice DMG. Switch Skill: Enhanced Basic ATK SEQ 3 deals 80% + 160% ATK of Physical DMG. Argent Scythe: Charged ATK consumes 2 stacks of Hypothermia to deal multi-stage DMG. Each stage gains 120% ATK of Ice DMG. QTE: Sudden Frost: QTE: Triggered when paralyzing or freezing the enemy, dealing 100% + 150% + 300% ATK of Physical DMG. Crescent Harvest deals 3 x 50% + 400% ATK of Ice DMG and applies 1 stack of Hypothermia. Glacial Armor: When Charged ATK consumes 2 stacks of Hypothermia, gain Glacial Armor that gives a 50% Total DMG Reduction buff for 7.00s.
Phantom Dance
EvasionQuickly evades enemy attack. Can be performed twice in a row. Immediately launch the 4th sequence of Basic ATK after Ultimate Evasion. Phantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing 6 x 80% ATK of AOE Ice DMG and inflicting Hypothermia; CD: 20s. Uranian Mirror (unlocks at S1): Shortens CD of Phantom Dance by 3s. Waning Crescent: Crescent Harvest summoned by Phantom Dance gain 50% ATK of Ice DMG for every ATK sequence. Rimy World (unlocks at S2): Each Charged ATK boosts Crescent Harvest's Ice DMG by 30% for 3s.
Rave of Artemis
UltimateEnters Burst mode: Gains Glacial Armor, Ignore Interrupt, and 60% Total DMG Reduction. Basic ATKs (BATK) gain Ice DMG, and the last hit of each BATK sequence turns Hypothermia Stack 2 into Ice Cell; Crescent Harvest (summoned entity) assists Rita during BATK and inflicts Hypothermia with ATK sequences 2 and 4. Lunar Burst: During Burst, spend 10 SP to cast Ultimate again to end Burst, deal 400% ATK of large AOE Ice DMG, and inflict Ice Cell for 3s (2s for Bosses); enemies suffer 10 Rime Trauma before returning to having 2 stacks of Hypothermia. CD: 6s. Min activation SP: 80. SP consumption: 0-8s: 7 SP/s; 8-16s: 10 SP/s; after 16s: 15 SP/s. Max duration: 24s. Frost Cells (unlocks at SSS): Lunar Burst deals another 300% ATK of Ice DMG. Extends Ice Cell duration by 1.50s (duration against elites or bosses is extended by 1.00s). Winter Harvest: Burst: 5-sequence Basic ATK and Charged ATK of character / Crescent Harvest gain 60% / 80% Ice DMG (including the multi-stage DMG inflicted by consuming 2 stacks of Hypothermia). Waxing Moon: Performing the Ultimate heals the character for 600 HP.
Cold Moon
Basic ATK5-sequence scythe sweeps. 1st Sequence: 80% ATK of Physical DMG. 2nd Sequence: 40% + 100% ATK of Physical DMG. 3rd Sequence: 40% + 100% ATK of Physical DMG. 4th Sequence: 2 x 60% + 160% ATK of Physical DMG; pulls in enemies within a small AOE. 5th Sequence: 150% + 250% ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing 150% ATK of Ice DMG. During the 5-sequence Basic ATK, tap [ATK] immediately after Evasion to continue the sequence. Frost Scythe: Each strike of the 5-sequence Basic ATK gains 50% ATK of Ice DMG. Crimson Astarte: Hitting enemies not affected by Ice Cell or 2 stacks of Hypothermia with first 4 sequences of Basic ATK summons Crescent Harvest at the enemy's location, striking 1 time to deal 450% ATK of AOE Ice DMG and inflict Hypothermia. Summon CD: 6.00s. Crescent Shadow: When team mates hit enemies with Charged or Combo ATKs, summon Crescent Harvest at the enemy's location, striking 1 time to deal 300% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 12.00s. CD is counted separately for each team mate.
Hypothermia
PassivePassive bonuses apply automatically. Hypothermia: When Crescent Harvest is present, certain moves inflict Hypothermia (2 stacks max). 1 stack: Reduces enemy Ignore Interrupt for 10s and inflicts 2 Rime Trauma; 2 stacks: Within 6s, reduces enemy Ignore Interrupt & Interrupt, and slows enemy ATK Speed & Move Speed by 20%. Stacking inflicts 2 Rime Trauma. Inflicting Hypothermia on enemies with 2 stacks will refresh the duration. This effect does not apply to enemies in Ice Cell. Robust Frigidity: Gains 15% Total DMG at above 33% and another 15% at above 66% HP. Diamond Dust: Gains 50% or 80% Ice DMG against enemies affected by Hypothermia or Ice Cell respectively. Frost Prison: Enemies trapped in Ice Cell take 24% bonus Total DMG (independent effect).
Recommended gear
Recommended
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Universal
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Transitional
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Art




