
S-Rank Battlesuit
Miracle ☆ Magical Girl
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MECH
Introduction
Miracle ☆ Magical Girl is an S-rank MECH battlesuit in Honkai Impact 3rd.
On our Honkai Impact 3rd tier list Miracle ☆ Magical Girl is B tier, 71st of the 97 battlesuits ranked, from where 4 current tier lists put Miracle ☆ Magical Girl.
Other MECH battlesuits in Honkai Impact 3rd: Blueberry Blitz, Bright Knight: Excelsis, Chrono Navi, Dimension Breaker, Dreamweaver, Goushinnso Memento and 14 more.
Profile
Miracle ☆ Magical Girl is Sirin's battlesuit. Miracle ☆ Magical Girl stands 150cm tall.
Skills
6Dazzling Nova
LeaderIncreases the team's Ignite DMG by 17%,and Fire DMG by 25% Advance, in the Direction of Starlight: All characters' Ignite DMG increases by 23%. Team deals 30% more Fire DMG.
Charged ATK: Fate-slashing Circle
Special ATKPowerful magical Charged ATK. With 300 Starry Faith or more, hold [ATK] to charge. Charging consumes Starry Faith over time and gathers enemies nearby, dealing up to 12 x 20% ATK of Fire DMG over time and restoring 50 HP per hit for all team members. When charging, the character is in Iron Body state and receives 80% less Total DMG. Release [ATK] during charging to unleash SEQ 1 of Charged ATK: Fate-slashing Circle, dealing 320% ATK of Fire DMG and restoring 5 SP on hit. When 600 Starry Faith has been consumed, SEQ 2 of Charged ATK: Fate-slashing Circle is cast dealing 1,000% ATK of Fire DMG and restoring 10 SP on hit. Successfully casting Charged ATK resets Starry Faith. Slash, the Cut of Thin Paper: When charging, character keeps the Magical Girl Channel state. Every 0.5s increases Ignite stacks that can be applied by 1, max 4 stacks. The state lasts 15s. Triggering it again adds to the Magic Girl Channel stacks and resets the duration. Each stack causes the Ignite effect to deal 15% bonus Fire DMG per 0.5s and applies 2 Ignite Trauma to enemies on the field every 0.5s. Vanish, like Foam in a Dream (unlocks at SSS): When hitting an ignited enemy, Charged ATK: Fate-slashing Circle deals additional 500% ATK of Fire DMG. Charged ATKs deal 45% more Total DMG to ignited enemies. Stitch, as if Mending a Broken Heart: After entry, when casting Cut or Join, the character's Fire DMG increases by 60%. Lasts 7.5s. Triggering it again resets the duration.
Echo of Brave Hearts
EvasionRapidly teleport to evade enemy attacks up to twice in a row Ultimate Evasion Skill: Triggers 3s of global Time Fracture. CD: 15s. Ultimate Evasions improve Ignore Interrupt for 3s. Triggering it again resets the duration. When performing Ultimate Evasion, tap [ATK] to perform Strike Back, dealing 400% ATK of Fire DMG in total and restoring 400 Starry Faith in total. Strike Back can be connected into Basic ATK SEQ 3. Comfy Puppet: Triggering Ultimate Evasion Skill restores 500 HP See-through Bookmark: When exiting, Fire DMG received by all ignited enemies increases to 200% of ATK. Unconditional Faith (unlocks at S2): Gain 40 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
Tailoring Shattered Nightmares☆
UltimateActivates Mirror Magic Activated by pressing the Ultimate button. Expands a magic Pocket Dimension that ensnares enemies in a mirror, and releases magical attacks on enemies with a large AoE, dealing Fire DMG equal to 1,500% of ATK. During the attack, the character will trigger the Time-frozen Domain effect. The timer for Skill effects (on characters and enemies) and for the stage will be paused SP cost: 100, CD: 20s. Such a bore! Behold, shattered shadows!: Against ignited enemies, Ultimate deals Ignite stacks (up to 15) x 50% ATK of bonus Fire DMG and removes bonus Ignite stacks on enemies. Rend! Entwined Bond of Old Days (unlocks at S2): When charging, enemies in the magic array take bonus DMG (up to 12 x 9,999) over time in the effect of HP loss. Ignite! Recurring Chaotic Nightmares (unlocks at S1): Fire DMG caused by the Ultimate [Tailoring Shattered Nightmares☆] will be considered Ignite DMG.
Callback of Crossing Blades
Basic ATKControls a pair of scissors to attack Controls a pair of scissors to unleash a 4-sequence combo attack SEQ 1: Deals Fire DMG equal to 220% of ATK, and restores 150 Starry Faith. SEQ 2: Deals Fire DMG equal to 220% + 240% x 3 of ATK, and restores 340 Starry Faith in total. SEQ 3: Deals Fire DMG equal to 200% + 340% of ATK and restores 150 Starry Faith. SEQ 4: Deals Fire DMG equal to 250% of ATK, and restores 150 Starry Faith. Applies 3 points of Ignite Trauma to the target in Basic ATK SEQ 3 and SEQ 4. QTE: Superposed, Broken Fantasies: QTE: Triggered when the enemy is Time Slowed or Ignited to deal 1,500% ATK of Fire DMG and inflict 3.5 Ignite Trauma. Triggers 3s of global Time Fracture, improves Ignore Interrupt for 5s, and restores 10 SP. On hit, it restores 180 Starry Faith and makes enemies take 12% more Ignite DMG for 15s. Triggering it again resets the duration. White Blade, Wave the Night Goodbye: When Basic ATK SEQ 4 hits an ignited enemy, deals additional Fire DMG equal to 400% of ATK. This damage is considered Ignite damage. Retrace, to the Morning Light: Ultimate CD is reduced by 25%. Minimum CD: 15s. Detonating Magic Sigil restores 10 SP.
Yearning of Growth
PassivePassive bonuses apply automatically Miracle ☆ Magic Girl has a Starry Faith bar which caps at 600. Attacks can create a magic array which triggers special joint attack and resets Weapon Skill CD. Weapon Skill will enter CD again if not cast within a certain duration. 1. Tap [Weapon] to deal 100% ATK of Fire DMG and apply Magic Sigil to enemies on hit. Tap [Weapon] to cast Cut. 2. Basic ATK SEQ 3 inflict Magic Sigil on hit. Tap [Weapon] after Basic ATK SEQ 4 to cast Cut. Cut: Deals 50% ATK of Fire DMG in the array and detonate Magic Sigil dealing 150% ATK of Fire DMG (considered Ignite DMG). On hit, it restores 300 HP and inflicts 5 Ignite Trauma. 3. After SEQ 2 of Charged ATK: Fate-slashing Circle, tap [Weapon] to cast Join, dealing 500% ATK of Fire DMG (considered Ignite DMG). On hit, it restores 300 HP and inflicts 8 Ignite Trauma. Miracle ☆ Magical Girl takes 20% less DMG. Upon exit, she deals 100% ATK of Fire DMG to ignited enemies and removes Magic Girl Channel, Magic Sigil, and all Starry Faith. Weapon Skill CD: 12s. Wish, Taking Firm Steps: Enemies take 20% bonus Fire DMG from Miracle ☆ Magical Girl (independent). Wish, Not Fearing the Darkness: Applies Blaze to enemies on the field for 20s upon character entrance or Charged ATK release. Ignite DMG caused by Ignite Trauma on enemies in Blaze comes from the last character that applied Blaze to the enemies. Triggering it again resets the duration. Exiting removes Blaze on all enemies. Wish, for the Celestial Bloom: Character enters and receives 2 stacks of Magic Girl Channel, each stack increasing Ignite stacks by 1. Each stack causes the Ignite effect to deal bonus Fire DMG equal to 15% of ATK per 0.5s. The state lasts 15s. Magic Girl Channel stacks up to 9. Triggering it again adds to the stacks and resets the duration.
Recommended gear
Recommended
Offense 93% · Functionality 88% · Compatibility 100%- WeaponDream Cutter: Polar Star
- Stigma (T)Little Joys
- Stigma (M)Little Joys
- Stigma (B)Little Joys
Universal
Offense 60% · Functionality 70% · Compatibility 60%- WeaponPurana Phantasma: Nighteye
- Stigma (T)Thales
- Stigma (M)Thales
- Stigma (B)Thales
Transitional
Offense 35% · Functionality 30% · Compatibility 35%- WeaponRing Blades
- Stigma (T)Wang Zhaojun
- Stigma (M)Wang Zhaojun
- Stigma (B)Wang Zhaojun
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