Silverwing: N-EX

S-Rank Battlesuit

Silverwing: N-EX

/BIO

Stier

Introduction

Silverwing: N-EX is an S-rank BIO battlesuit in Honkai Impact 3rd.

On our Honkai Impact 3rd tier list Silverwing: N-EX is S tier, 15th of the 97 battlesuits ranked, from where 5 current tier lists put Silverwing: N-EX.

Other BIO battlesuits in Honkai Impact 3rd: Argent Knight: Artemis, Battle Storm, Black Nucleus, Blazing Hope, Celestial Hymn, Crimson Impulse and 17 more.

Profile

Silverwing: N-EX is Bronya Zaychik's battlesuit. Her birthday is August 18, and she stands 165cm tall.

Stats

  • HP1,871
  • SP255
  • ATK668
  • DEF224
  • CRT40

At rank SSS. Each bar is measured against the highest value in the Honkai Impact 3rd roster.

Skills

6
  • Hyper Proxy

    Leader

    The team deals 24% more Ice DMG with ranged attacks, and 20% more Total DMG. Take the Helm (unlocks at S3): Team ranged Ice DMG increases 30%. Team Total DMG increases 26%.

  • Combo-Raze Effect

    Special ATK

    Attacks with rapid gunfire. Enabled when the N-EX Threshold is over 50% charged. Deploys a scatter barrier and fires a hail of bullets to deal 12 x 20% ATK of Ice DMG. If the bullets pass through the scatter barrier, Ice DMG increases to 24 x 20%. When a scatter barrier is present, the last sequence of each Basic ATK gives 1 charge. If the barrier is broken, all charges are lost. With 2 charges, tap [ATK] to connect the last sequence of a Basic ATK into a special Combo ATK dealing 500% ATK of Ice DMG. Continue tapping [ATK] after it finishes to connect into the 2nd sequence of aerial Basic ATK or the 4th sequence of ground Basic ATK. If the special Combo ATK passes through the barrier, it deals 600% + 10 x 20% ATK of Ice DMG. Special Combo ATK triggers global Time Fracture for 2.5s. Scatter barrier's duration doesn't decrease during the special Combo ATK. Special Combo ATK can be used twice while the barrier is present. Cobalt Wings: Combo ATKs deal 50% more Ice DMG. Plasma Squeeze: Increase Total DMG against PSY-type enemies by 10%. Ice DMG dealt by Combo ATKs increased by 40% for a 10 seconds after QTE.

  • Stealth Mode

    Evasion

    Quickly dodges enemy ATKs, up to twice in a row. When dodging, the scatter barrier can be moved between the user and the last enemy hit. Scatter barrier's duration is paused while being moved. CD: 0.5s. If dodging interrupts a Basic ATK, tap ATK to continue that Basic ATK. When performing an Ultimate Evasion, use Ultimate Evasion Skill to open fire, dealing 10 x 20% Ice DMG. Bullets deal 20 x 20% Ice DMG after passing through a scatter barrier. CD: 15s. Production Assist: Other teammates' QTE, triggers Silverwing: N-EX's QTE.

  • Razing Chrome

    Ultimate

    Fires a powerful laser through an amplifier for massive AoE DMG. When tapped: Ground: Move into the air and deal 100% ATK of Ice DMG. Tap [ATK] afterward to follow with the 2nd sequence of Basic ATK. Aerial: Return to the ground and deal 100% ATK of Ice DMG. Tap [ATK] afterward to follow with the 3rd sequence of Basic ATK. Either getting airborne or grounded moves the scatter barrier between you and the enemy hit last. If held: Perform Ultimate for 2,500% ATK of Ice DMG. During Ultimate, Time-frozen Domain is triggered to pause all skill timers and the stage timer. Ultimate destroys the scatter barrier on the field. A scatter barrier lasting 10s is redeployed after Ultimate. CD: 15s. SP cost: 75. Vigilant Procession: Total Ice DMG dealt by user increases 20% while a scatter barrier is on the field (Independent effect). Aerial Salvo: Bullets passing through a scatter barrier deal 30% more Total DMG.

  • Multi-Unit Arm 0019

    Basic ATK

    Ranged attacks that inflict minor Rime Trauma. Ground 1st Sequence: 2 x 100% Ice DMG. Ground 2nd Sequence: 100% Ice DMG. Ground 3rd Sequence: 100% + 7 x 20% Ice DMG. Ground 4th Sequence: 3 x 20% Ice DMG. Ground 5th Sequence: 100% Ice DMG. Aerial 1st Sequence: 100% Ice DMG. Aerial 2nd Sequence: 50% + 50% + 7 x 20% Ice DMG. Aerial 3rd Sequence: 9 x 20% + 100% Ice DMG. You can move during this attack. During Basic ATKs and Combo ATKs, resistance to interruption increases while DMG received decreases by 50%. Bunny Refit: Total DMG increases 30%, Basic ATK Ice DMG increases 80%. QTE-Project X: QTE: Triggered when enemies are Time Slowed or Frozen. Restores 5 SP, triggers a Global Time Fracture for 2 seconds and deals 6 x 200% Ice DMG. After QTE, CD of the next switch is reduced by 4 seconds.

  • N-EX Protocol

    Passive

    Passive bonuses apply automatically. Deploy a scatter barrier on the field; only one is allowed. The scatter barrier's duration depends on the blocks of N-EX Threshold charged. N-EX Threshold decreases by 1 block per second while the barrier is present. You regain 1 block per second while the barrier is not present for a max of 10 blocks. Deploying the barrier triggers global Time Fracture for 3.5s. N-EX Threshold is cleared when the barrier is destroyed. The character's attacks double in number after passing through the barrier. Barrier grants ground Basic ATKs the following enhancements: 1st Sequence: 4 x 100% ATK of Ice DMG. 2nd Sequence: 2 x 100% ATK of Ice DMG. 3rd Sequence: 2 x 100% + 7 x 20% ATK of Ice DMG. 4th Sequence: 6 x 40% ATK of Ice DMG. 5th Sequence: 2 x 220% ATK of Ice DMG. Summons a black hole pulling enemies and dealing 80% ATK of Ice DMG. Barrier grants aerial Basic ATKs the following enhancements: 1st Sequence: 2 x 80% ATK of Ice DMG. 2nd Sequence: 4 x 60% + 7 x 20% ATK of Ice DMG. 3rd Sequence: 18 x 30% + 2 x 220% ATK of Ice DMG. Summons a black hole pulling enemies and dealing 80% ATK of Ice DMG. Scatter barrier can block a monster's movement but not its attack. When its duration ends or Silverwing: N-EX leaves the field, the barrier is destroyed, increasing the team's Total QTE DMG by 30% for 8s. Only one bird bomb can be produced at a time by the 3rd sequence of ground Basic ATK and the 2nd sequence of aerial Basic ATK. Only one black hole can be produced at a time by the last sequence of ground Basic ATK and aerial Basic ATK. Buddy System (unlocks at SSS): When the scatter barrier's duration time is finished or Silverwing: N-EX has left the field, a Global Time Fracture is triggered for 2.5s. Rear Echelon Dev (unlocks at SS): While charging N-EX Threshold, restore 1 SP per second when Silverwing: N-EX is on standby.

Recommended gear

  • Recommended

    Offense 100% · Functionality 100% · Compatibility 100%
    • WeaponBlue Thunder Shuttle: Protocol One
    • Stigma (T)Claudius Ptolemy
    • Stigma (M)Claudius Ptolemy
    • Stigma (B)Claudius Ptolemy
  • Universal

    Offense 85% · Functionality 78% · Compatibility 82%
    • WeaponFalcon Flare 0019
    • Stigma (T)Willows
    • Stigma (M)Willows
    • Stigma (B)Willows
  • Transitional

    Offense 60% · Functionality 40% · Compatibility 75%
    • WeaponMarkov Type A
    • Stigma (T)Scott
    • Stigma (M)Scott
    • Stigma (B)Scott

Art

Silverwing: N-EX key art

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