Ranks, levels, skills, gear, artifacts and totems

Invincible: Guarding the Globe progression guide

A hero grows on three tracks: levels up to the cap their rank allows, ranks from duplicates and same-faction heroes, and skill levels 1 to 15 bought with GDA Chips and Molecular Enhancements. Gear, artifacts and totems add their stats on top.

Ranks and level caps

30

The level cap starts at 80 and rises by 20 with every rank, so a Common hero stops at 80 and Omnipotent+ reaches 660. Omnipotent+ ranks up into itself with each duplicate, and each of those adds 20 more levels. The passives unlock with rank: the synergy at Elite+, the first passive at Exceptional+ and the second at Epic+.

  • CommonLevel cap: 80To rank up, feed: Doesn't rank up
  • RareLevel cap: 100To rank up, feed: 2 copies of the hero at Rare or higher
  • Rare+Level cap: 120To rank up, feed: 2 heroes of the same faction at Rare+ or higher
  • EliteLevel cap: 140To rank up, feed: a copy of the hero at Elite or higher
  • Elite+Level cap: 160To rank up, feed: 2 heroes of the same faction at Elite+ or higher
  • ExceptionalLevel cap: 180To rank up, feed: a copy of the hero at Exceptional or higher
  • Exceptional+Level cap: 200To rank up, feed: 2 heroes of the same faction at Elite+ or higher
  • EpicLevel cap: 220To rank up, feed: a copy of the hero at Exceptional+ or higher
  • Epic+Level cap: 240To rank up, feed: a copy of the hero at Elite+ or higher
  • Epic+ 1Level cap: 260To rank up, feed: a copy of the hero at Elite+ or higher
  • Epic+ 2Level cap: 280To rank up, feed: a copy of the hero at Elite+ or higher
  • Epic+ 3Level cap: 300To rank up, feed: a copy of the hero at Elite+ or higher
  • Epic+ 4Level cap: 320To rank up, feed: a copy of the hero at Elite+ or higher
  • Epic+ 5Level cap: 340To rank up, feed: 2 heroes of the same faction at Exceptional+ or higher
  • LegendaryLevel cap: 360To rank up, feed: a copy of the hero at Exceptional+ or higher
  • Legendary+Level cap: 380To rank up, feed: a copy of the hero at Elite+ or higher
  • Legendary+ 1Level cap: 400To rank up, feed: a copy of the hero at Elite+ or higher
  • Legendary+ 2Level cap: 420To rank up, feed: a copy of the hero at Elite+ or higher
  • Legendary+ 3Level cap: 440To rank up, feed: a copy of the hero at Elite+ or higher
  • Legendary+ 4Level cap: 460To rank up, feed: a copy of the hero at Elite+ or higher
  • Legendary+ 5Level cap: 480To rank up, feed: 2 heroes of the same faction at Exceptional+ or higher
  • SeismicLevel cap: 500To rank up, feed: a copy of the hero at Exceptional+ or higher
  • Seismic+Level cap: 520To rank up, feed: a copy of the hero at Elite+ or higher
  • Seismic+ 1Level cap: 540To rank up, feed: a copy of the hero at Elite+ or higher
  • Seismic+ 2Level cap: 560To rank up, feed: a copy of the hero at Elite+ or higher
  • Seismic+ 3Level cap: 580To rank up, feed: a copy of the hero at Elite+ or higher
  • Seismic+ 4Level cap: 600To rank up, feed: a copy of the hero at Elite+ or higher
  • Seismic+ 5Level cap: 620To rank up, feed: 2 heroes of the same faction at Exceptional+ or higher
  • OmnipotentLevel cap: 640To rank up, feed: a copy of the hero at Exceptional+ or higher
  • Omnipotent+Level cap: 660To rank up, feed: Repeats: each duplicate adds another Omnipotent+ rank

How stats grow

Only HP, Attack and Defense grow. Each starts from the hero's base value, takes 5% more for every rank (Elite is rank 4, Omnipotent+ rank 30), then grows with level: 1% of that value per level, plus 5% for every 20 levels.

stat = base x (1 + 0.05 x rank) x (1 + level / 100 + 0.05 x floor(level / 20))

Critical Chance, Critical Damage, the Energy and Physical Attack and Defense multipliers and Life Leech stay at the hero's base values; gear, artifacts, totems and skills change them. Every hero page lists the numbers at each rank's cap, and the hero calculator works out any rank and level.

Skill levels

15 levels

All four skills cost the same per level. What differs is the hero level each skill level waits for, shown by skill. The costs below are for one skill.

  • 2Cost: 100,000 GDA Chip, 50 Molecular EnhancementMain: Lv. 100Synergy: Lv. 160Passive 1: Lv. 200Passive 2: Lv. 240
  • 3Cost: 190,000 GDA Chip, 65 Molecular EnhancementMain: -Synergy: -Passive 1: -Passive 2: -
  • 4Cost: 460,000 GDA Chip, 80 Molecular Enhancement, 10 Special Molecular EnhancementMain: Lv. 200Synergy: Lv. 260Passive 1: Lv. 300Passive 2: Lv. 340
  • 5Cost: 370,000 GDA Chip, 95 Molecular EnhancementMain: -Synergy: -Passive 1: -Passive 2: -
  • 6Cost: 460,000 GDA Chip, 110 Molecular EnhancementMain: -Synergy: -Passive 1: -Passive 2: -
  • 7Cost: 730,000 GDA Chip, 125 Molecular Enhancement, 20 Special Molecular EnhancementMain: Lv. 330Synergy: Lv. 390Passive 1: Lv. 430Passive 2: Lv. 470
  • 8Cost: 640,000 GDA Chip, 140 Molecular EnhancementMain: -Synergy: -Passive 1: -Passive 2: -
  • 9Cost: 730,000 GDA Chip, 155 Molecular EnhancementMain: -Synergy: -Passive 1: -Passive 2: -
  • 10Cost: 1,000,000 GDA Chip, 170 Molecular Enhancement, 30 Special Molecular EnhancementMain: Lv. 500Synergy: Lv. 560Passive 1: Lv. 600Passive 2: Lv. 640
  • 11Cost: 5,000,000 GDA Chip, 275 Molecular Enhancement, 50 Special Molecular EnhancementMain: -Synergy: -Passive 1: -Passive 2: -
  • 12Cost: 10,000,000 GDA Chip, 300 Molecular Enhancement, 50 Special Molecular EnhancementMain: Lv. 650Synergy: Lv. 700Passive 1: Lv. 750Passive 2: Lv. 800
  • 13Cost: 20,000,000 GDA Chip, 325 Molecular Enhancement, 70 Special Molecular EnhancementMain: -Synergy: -Passive 1: -Passive 2: -
  • 14Cost: 40,000,000 GDA Chip, 350 Molecular Enhancement, 70 Special Molecular EnhancementMain: -Synergy: -Passive 1: -Passive 2: -
  • 15Cost: 80,000,000 GDA Chip, 375 Molecular Enhancement, 100 Special Molecular EnhancementMain: Lv. 850Synergy: Lv. 900Passive 1: Lv. 950Passive 2: Lv. 1000

A level column shows the hero level needed before that skill level can be bought; a dash means none.

Gear rarities

16

Gear comes in chest, gloves, leg and foot pieces, each in an Attacker, Defender and Support version. A piece's stats rise 8% of their base per level, and from Seismic up some levels give 10% instead.

  • CommonMax level: 1Substats: NoneFaction bonus: No10% levels: -
  • Common+Max level: 1Substats: NoneFaction bonus: No10% levels: -
  • RareMax level: 1Substats: NoneFaction bonus: No10% levels: -
  • Rare+Max level: 1Substats: NoneFaction bonus: No10% levels: -
  • EliteMax level: 3Substats: NoneFaction bonus: No10% levels: -
  • Elite+Max level: 3Substats: NoneFaction bonus: No10% levels: -
  • ExceptionalMax level: 3Substats: NoneFaction bonus: Yes10% levels: -
  • Exceptional+Max level: 3Substats: NoneFaction bonus: Yes10% levels: -
  • EpicMax level: 5Substats: NoneFaction bonus: Yes10% levels: -
  • Epic+Max level: 5Substats: NoneFaction bonus: Yes10% levels: -
  • LegendaryMax level: 5Substats: NoneFaction bonus: Yes10% levels: -
  • Legendary+Max level: 5Substats: NoneFaction bonus: Yes10% levels: -
  • SeismicMax level: 10Substats: Up to 5Faction bonus: Yes10% levels: 5, 10
  • Seismic+Max level: 10Substats: Up to 5Faction bonus: Yes10% levels: 5, 10
  • OmnipotentMax level: 15Substats: Up to 5Faction bonus: Yes10% levels: 5, 10, 15
  • Omnipotent+Max level: 15Substats: Up to 5Faction bonus: Yes10% levels: 5, 10, 15

Artifact levels

Artifacts level to 31 with fragments of the same artifact and Artifact XP: Common XP to level 10, Rare XP to 20, Special XP after that.

  • 2Cost: 5 Artifact Fragments, 20 Common Artifact XP
  • 3Cost: 5 Artifact Fragments, 30 Common Artifact XP
  • 4Cost: 5 Artifact Fragments, 30 Common Artifact XP
  • 5Cost: 5 Artifact Fragments, 40 Common Artifact XP
  • 6Cost: 5 Artifact Fragments, 40 Common Artifact XP
  • 7Cost: 5 Artifact Fragments, 50 Common Artifact XP
  • 8Cost: 5 Artifact Fragments, 50 Common Artifact XP
  • 9Cost: 5 Artifact Fragments, 70 Common Artifact XP
  • 10Cost: 50 Artifact Fragments, 100 Common Artifact XP
  • 11Cost: 10 Artifact Fragments, 20 Rare Artifact XP
  • 12Cost: 10 Artifact Fragments, 20 Rare Artifact XP
  • 13Cost: 10 Artifact Fragments, 30 Rare Artifact XP
  • 14Cost: 10 Artifact Fragments, 30 Rare Artifact XP
  • 15Cost: 10 Artifact Fragments, 40 Rare Artifact XP
  • 16Cost: 10 Artifact Fragments, 40 Rare Artifact XP
  • 17Cost: 10 Artifact Fragments, 50 Rare Artifact XP
  • 18Cost: 10 Artifact Fragments, 50 Rare Artifact XP
  • 19Cost: 10 Artifact Fragments, 50 Rare Artifact XP
  • 20Cost: 50 Artifact Fragments, 100 Rare Artifact XP
  • 21Cost: 20 Artifact Fragments, 20 Special Artifact XP
  • 22Cost: 20 Artifact Fragments, 20 Special Artifact XP
  • 23Cost: 20 Artifact Fragments, 30 Special Artifact XP
  • 24Cost: 20 Artifact Fragments, 30 Special Artifact XP
  • 25Cost: 20 Artifact Fragments, 40 Special Artifact XP
  • 26Cost: 20 Artifact Fragments, 40 Special Artifact XP
  • 27Cost: 20 Artifact Fragments, 50 Special Artifact XP
  • 28Cost: 20 Artifact Fragments, 50 Special Artifact XP
  • 29Cost: 20 Artifact Fragments, 70 Special Artifact XP
  • 30Cost: 100 Artifact Fragments, 100 Special Artifact XP
  • 31Cost: 30 Artifact Fragments

Totem levels

Every hero has one totem. Each level takes fragments of it, and from level 10 modules as well.

  • 1 to 4Fragments a level: 3Modules a level: 0
  • 5 to 9Fragments a level: 5Modules a level: 0
  • 10 to 14Fragments a level: 7Modules a level: 1
  • 15 to 19Fragments a level: 10Modules a level: 3
  • 20 to 29Fragments a level: 15Modules a level: 3
  • 30 to 39Fragments a level: 15Modules a level: 3
  • 40 to 49Fragments a level: 20Modules a level: 5
  • 50 to 59Fragments a level: 20Modules a level: 5
  • 60 to 69Fragments a level: 25Modules a level: 5
  • 70 to 79Fragments a level: 25Modules a level: 5
  • 80 to 89Fragments a level: 30Modules a level: 5
  • 90 to 99Fragments a level: 30Modules a level: 5
  • 100 and upFragments a level: 50Modules a level: 5