Haze

Haze

SSRThunderDual Blades

Introduction

Haze is an SSR Thunder adventurer in Monster Hunter Outlanders. Haze's weapon is Dual Blades and class is Support. A Support Ultimate charges the squad's Assault Ultimate, and a Disruptor Ultimate charges it in turn.

Other Thunder adventurers in Monster Hunter Outlanders: Luka and Luxheart.

Profile

She wields the dual blades as swift as the wind and unleashes rapid consecutive slashes at incredible speed. While in Archdemon Mode, some moves allow her to parry attacks depending on the situation, or continuously consume the Demon Gauge to unleash Crimson Fang Slash as a follow-up attack.

Kit

Skills

6 skills

Basic Attack

Chain Slash

Simplified moves

Simplified controls
  • Chain SlashAttackAttackAttackAttack

    In Normal Mode, tap Attack to perform Chain Slash, for up to 4 consecutive slashes. When there is enough stamina, tap Attack to enter Demon Mode. During Demon Mode, tap Attack to perform Demon Mode: Dual Blade Dance: Waning Moon. When far from the monster, tap Attack to perform Demon Mode: Circling Chain Slash. During Archdemon Mode, tap Attack to perform Archdemon Mode: Chain Slash, dealing higher damage.

  • Demon ModeBurst

    During Demon Mode, each hit fills up the Demon Gauge. During Demon Mode, hold Burst to exit the Demon Mode. With max Demon Gauge, tap Burst to enter Archdemon Mode. During Archdemon Mode, hold Burst to exit Archdemon Mode.

  • Circling Chain SlashBurst

    Burst Skill: When far from the monster, tap Burst to unleash Circling Chain Slash. During Demon Mode and Archdemon Mode, tap Burst to unleash Demon Mode: Circling Chain Slash and Archdemon Mode: Falling Leaf Slash respectively. Landing the third hit of Demon Mode: Circling Chain Slash can trigger Support-Type Squadmate Skill.

  • Dual Blade Dance: Waning MoonBurst

    In Normal Mode, tap Burst to unleash Dual Blade Dance: Waning Moon. During Demon Mode, tap Burst to unleash Demon Mode: Dual Blade Dance: Waning Moon.

  • Archdemon Mode: Crimson Fang SlashBurstBurstBurst

    Burst Skill: During Archdemon Mode, tap Burst to slash forward. Then slash diagonally left and right in succession, dealing combo damage while consuming Demon Gauge. When Demon Gauge is fully depleted, automatically unleash Crimson Fang Finisher.

  • EvadeReact

    When out of combat or inflicted with fireblight, tapping React will prioritize evade. If Demon Mode or Archdemon Mode is still active, Slide will be prioritized instead.

  • DeflectReact

    While Crimson Fang Slash is active, tap React to parry attacks. If the parry succeeds, automatically follow up with Deflecting Counter, dealing damage and greatly increasing the Demon Gauge, then automatically follow up with Crimson Fang Slash.

Traits

8 traits
  • Exclusive Trait

    In Normal Mode, each basic attack grants 1 stamina on hit.

  • Butcher

    Yields 1 additional material when carving large monsters. Takes effect as long as the Adventurer is in the squad.

  • Thunder Crit Damage Up

    Increases thunder critical damage by 10%.

  • [Adventure,021trait_name]

    When equipped with a thunder weapon, this Adventurer converts its physical damage to thunder and deals additional thunder damage.

  • Non-elemental Damage Up

    Increases fixed damage by 10%.

  • Serpent's Shadow

    Triggering a combo increases Serpent's Shadow stacks by 1, up to 5 stacks. Each stack increases damage dealt by 3%, up to a maximum of 15%. Taking damage removes all stacks.

  • Nocturnal Harvest

    When adventurers in the squad carve during the night, carving speed increases by 50% (Cannot stack with traits of the exact same effect).

  • Azure Thunder

    While Thunder Resonance is active, all damage part break efficiency increases by 35%.

Masteries

Tap to equip
Talent Lv. 70 / 185 points equipped

Awakening token

Throwing Fang

Six throwing blades etched with marks of an old bond, capable of slicing the night into shards of faint light. Each throw is like a streak of light cutting through the darkness, a silent vow that she will guide the ones she cherishes through the shadows toward a brighter future.

Effect 35%

Polish

5 lines

Upgrading it unlocks and enhances Squadmate Skill, increases Co-op Skill damage, grants an exclusive enhancement effect when acting as Main Adventurer, and increases damage dealt by all skills except the Ultimate.

As the Main Adventurer, landing a hit with Burst Skill charges Ultimate Energy for the squad. The Main Adventurer gains additional charge.

  • Skill Boost: Squadmate SkillLv. 1

    Activates when the Main Adventurer's Burst Skill hits, following up on the monster and immediately granting the squad {104004_duiyouji_01} Ultimate Energy, with the Main Adventurer gaining an additional {104004_duiyouji_02} Ultimate Energy. It also grants the squad a buff, increasing affinity by {104004_duiyouji_upgrade_03} for {104004_duiyouji_upgrade_03_2}s. Can only trigger once every 50s.

  • Skill Boost ILv. 40150,000 zenny

    Squadmate Skill's ultimate charge efficiency increases further by 50%.

  • Skill Boost IILv. 60250,000 zenny

    Reduces the cooldown of Squadmate Skill by 10s.

  • Skill Boost IIILv. 70300,000 zenny

    Increases Co-op Skill damage by {700_Duiyouji_upgrade_02_1}. Increases damage dealt by all non-Ultimate skills to monsters in the Co-op Phase by {700_Duiyouji_upgrade_02_2}.

  • Skill Boost IVLv. 80400,000 zenny

    As the Main Adventurer, when the character's Burst Skill hits, the squad gains {104004_duiyouji_upgrade_02} Ultimate Energy immediately, while the main character gains {104004_duiyouji_upgrade_02_1} additional Ultimate Energy. Can only trigger once every 30s.

  • Skill Boost VIILv. 80800,000 zenny

    All skills except the ultimate deal {700_duiyouji_upgrade_8} more damage.

Awakening growth

75 levels
Attack
+7,036
Defense
+17,237
Thunder Damage
+3,723

To reach level 75: 196,740 awakening EXP and 1,366,740 zenny in total

Haze's bond stories

4 chapters
I. Born in the Misty Vale

For as long as Haze could remember, her village had always been shrouded in thick fog. The mist never fully dispersed, but it was harmless, forming a natural barrier. Yet monsters constantly threatened the lands beyond the village, so the village trained its youth and formed expedition squads to venture out and gather necessary ingredients and materials. Haze showed exceptional eyesight from an early age, always the first to spot traces left behind by monsters, allowing her to position herself downwind and avoid triggering their alertness. Thanks to this risk-minimizing tactical instinct, she naturally became the top candidate to succeed the expedition squad's chief.

Being naturally reserved, she once turned the offer down. "I don't think I'm suited to be a leader. I could never become as good a leader as you."

The chief replied, "No one is born suited to lead, and you don't have to become a leader just like me."

"I haven't figured out what kind of leader I could be."

"Then take your time figuring it out. It's fine." The chief simply patted her shoulder. "As long as you keep moving forward, you'll surely find the goal you're looking for."

II. A Chance Encounter

The encounter with the Great Girros was entirely by accident.

That day was still, with neither wind nor rain, but the heavy air and thick fog obscured Haze's vision, and masked the monster's sense of smell as well. The two sides crossed paths through a chain of coincidences.

The Great Girros reacted first, letting out a roar the instant it spotted Haze and her group, summoning nearby Girros to its aid.

Haze had never faced a Great Girros head-on before, but as she maneuvered through the pack of Girros, she calmly observed the monsters' blind spots, analyzing her teammates' strengths and issuing instructions without hesitation. Under her flawless coordination, the expedition squad achieved the miraculous feat of hunting down this regional apex predator without a single casualty.

Back in the village, she officially took on the role of chief.

"Have you figured out what kind of leader you want to be?" the now-former chief asked as she tied the armband symbolizing leadership onto her arm.

Haze nodded, not quite certain herself. "Well... I'll just try, for now."

III. A Journey to Find a Goal

Later, the village finally established contact with the outside world, and the expedition squad was no longer needed to take on risks. Her old teammates all decided to move on to new environments. Having grown accustomed to staying alert amid fog and danger, Haze suddenly realized that in this now-peaceful homeland, there was no longer a place for her.

After much thought, Haze chose not to simply drift along with the others. Instead, she shouldered her pack alone and walked in the opposite direction from everyone else.

She began drifting between different squads, taking on investigations related to monsters, observing the ecology of various creatures while continuing to search for her own ideal image of a leader. She made full use of her observational skills and leadership, guiding countless temporary teammates to complete their missions brilliantly. During a chance collaboration with the Crimson Crest Adventurers, she witnessed the seamless teamwork and mutual trust between Freya and her companions, and quietly made up her mind.

So when the mission ended and Freya smilingly asked if she'd like to try joining the Crimson Crest Adventurers, this ever-aloof, detached tactician accepted the invitation without a moment's hesitation, for the first time in her life.

IV. Teammates Worth Trusting

When Haze first joined the Crimson Crest Adventurers, she spent a while drifting between different squads.

She was able to blend in well with different teammates and quickly earn everyone's trust out in the field, yet she herself still felt something was missing.

That changed during another Great Girros mission, when she teamed up with Luka and Keres. The two of them were each more free-spirited than the other, so much so that even Haze nearly threw up her hands while they scouted.

But it was precisely because of Keres's sharp instincts and Luka's boldness that they were able to trust Haze's plans and instructions completely, entrusting their backs to her without hesitation. Watching the monster finally crash to the ground gave Haze a sense of pride she'd never felt before.

Still, as for how well the two of them worked together as a team... Haze figured there was probably still a long way to go on that front.

Art

Haze key art

More Thunder adventurers

All adventurers