Monthly, since April 2026
Neverness to Everness revenue
Neverness to Everness made an estimated $7.2M on mobile in September 2026 across Global, China and Taiwan, Hong Kong and Macau, down 33% on August. Its best month on record is May 2026 at $23.6M.
Monthly revenue
September 2026$7.2M339K downloads
$8M
$16M
$24M
$32M
AprMayJunJulAugSep
At a glance
- September 2026
- $7.2M▼ 33% vs August
- Last 12 months
- $73.0M
- Best month
- $23.6M May 2026
- Total since April 2026
- $73.0M
- Downloads in September 2026
- 339K
Every month by region
6 months| Month | Global | China | TW/HK/MO | Total | Change |
|---|---|---|---|---|---|
| September 2026 | $4.0M | $2.8M | $400K | $7.2M | -33% |
| August 2026 | $6.0M | $4.1M | $600K | $10.7M | -1% |
| July 2026 | $6.0M | $4.1M | $700K | $10.8M | -22% |
| June 2026 | $9.0M | $3.9M | $1.1M | $13.9M | -41% |
| May 2026 | $11.0M | $11.3M | $1.3M | $23.6M | +250% |
| April 2026 | $1.1M | $5.5M | $140K | $6.7M | - |
How these numbers work
These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.
China has no Google Play. Android spending there goes through dozens of local stores that don't publish numbers, so the China figure is the App Store estimate plus Android at 1.75 times that.



